Reviewed · LIEGE
Children’s escape game in the city of Liège Marsupilami
Marsupilami’s family has been captured, and your team gets the job of bringing them home. This self-guided city game mixes a treasure hunt with comic-book storytelling, sending you from the Palais des Princes-Évêque through Liège as you crack codes and tackle challenges.
I like the way the game gives children a reason to look closely at the city, and I like that your group plays privately rather than being joined by strangers. The main catch is age: the puzzles are designed for children around 8 to 12, so older teenagers may find them too easy.
- A comic-book rescue mission: Help Marsupilami find Bibi, Bobo, Bibu, and their mother.
- A city walk with a purpose: Explore monuments and historic sites while solving challenges.
- Private play for up to six: Your family or friend group gets the game to itself.
- English-language format: Useful for international families visiting Liège.
- Smartphone required: The phone and its battery are not supplied.
- Flexible booking: Your game remains valid for up to three years, with free cancellation up to 24 hours before the start time.
Following Marsupilami Through Central Liège

This is not a conventional guided walk with a person leading you from one speech to the next. Instead, Coddy turns central Liège into a playing board. Your starting point is the Palais des Princes-Évêque at Place Saint-Lambert 16, a sensible location in the heart of the city.
From there, you use your smartphone to follow the mission. The story centers on hunter Bring Mr. Backalive, who has captured Marsupilami’s family. Your tasks are to locate Bibi, Bobo, Bibu, and their mother by solving clues and completing challenges along the route.
The exact order of stops is not provided, so you should think of this as a guided puzzle route rather than a fixed sightseeing list. You will encounter monuments and historic sites in central Liège, but the game’s real focus is getting children to observe, decode, and make decisions as a team.
That approach works well for families who find ordinary sightseeing slow. Instead of asking children to admire another building because an adult says it matters, the game gives them a reason to inspect the surroundings. A code, clue, or character may turn a short stop into a small shared victory.
Why the Comic Story Works for Younger Children
Marsupilami is the key to the experience. The familiar comic character gives the walk a clear goal, and the rescue plot helps hold the group together as you move around the city.
You are not simply collecting facts about Liège. You are helping a character, avoiding enemies, meeting allies, and working toward a finish. That makes the activity easier for children to understand than a broad city tour with no central story.
The game is aimed at children from about 8 to 12. At that age, many children can read clues, spot patterns, and take the lead on simple codes, but they may not want a long historical explanation. The format gives them an active role.
I would let the children handle as much of the puzzle work as possible. Adults can help with reading instructions, keeping everyone together, and making sure the phone is ready, but the fun comes from letting the younger players feel that they are saving the family themselves.
Older teenagers are a different matter. The challenges may feel too simple if your group is looking for difficult riddles or a serious escape-room test. For that age group, Coddy offers other scenarios aimed at teenagers and adults, so check the chosen theme carefully before booking.
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The Route: Sights, Codes, and Repeat Stops

The route lets you see Liège in a different way. The game takes you through a selection of city sights, and one useful feature is its time limit. The activity is listed at about one hour and 30 minutes, which gives families a defined outing rather than an open-ended trek.
Some groups may take longer. Solving clues, taking photos, stopping to read instructions, and managing children can turn a 90-minute activity into several hours around the city. One family completed the sights within a few hours, while another found the route repeated the same place several times. That means the route may not feel like a perfectly direct walking loop.
The repeated locations could be frustrating if you expect every step to introduce a new landmark. On the other hand, returning to a location can help children solve a puzzle after they have had time to think. It also shows that the game is built around challenges first and sightseeing second.
Keep your expectations clear: this is not a detailed history tour of Liège. It uses the city as the setting for play. You will see monuments and historic places, but the information provided does not promise lengthy explanations about each site.
That balance suits families who want a light introduction to central Liège. If your priority is architecture, local history, or a carefully narrated route, book a traditional city tour instead, or pair this game with one later.
A Private Game for Families and Small Groups

The activity is private, with only your own group participating. Up to six people can play together, so it works for a family, a few friends, or two adults with several children.
This private format matters more than it might seem. Children can stop to discuss a code without worrying about delaying strangers. Adults can adjust the pace to suit the youngest player. You also avoid the awkwardness of joining a large group with a wide mix of ages and interests.
The price is listed at $24.18 per group, not per person, for up to six people. That can be good value if you fill the group. A family of six pays very little per person for a city activity lasting about 90 minutes. For only two people, the per-person cost is higher, though the private format still adds value.
The price includes online support, the game itself, a city tour, and a summary of your adventure with photos at the end. Food and drinks are not included, so plan a café stop separately if your family needs a break.
Using Your Smartphone in the City

You need to bring a smartphone, and you need enough battery for the game. The phone is the tool for loading the adventure, reading clues, and receiving help if something goes wrong. A portable charger is a practical choice, even though one is not included.
The activity comes with 24/7 online support. That is useful because a self-guided game has no person waiting at the next corner. If a clue fails to load or you are unsure what to do, online assistance is your main backup.
There was a technical problem during one playthrough, with the game no longer loading halfway through. The support system is intended to help with issues like this, but you should still start with a fully charged phone and a reliable connection.
Before setting out, I would check that the booking confirmation is accessible, the phone can display the game properly, and the group knows who is responsible for carrying it. A child may want to hold the device while an adult keeps the route on track. A simple plan avoids arguments over the screen.
The game is offered in English. That makes it a practical choice for English-speaking families in Liège, even though the city itself is multilingual and French is widely used locally.
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What the Ending Adds

The activity finishes back at the Palais des Princes-Évêque, where it begins. Returning to the meeting point makes planning easier. You do not need to arrange transport from an unfamiliar end point or work out where to meet the rest of your family.
At the end, you receive a summary of the adventure with photos. This gives the activity a clear finish and creates a small record of the mission. It is not the same as a professional photographer following your group, but it adds something beyond simply completing the last puzzle.
The return to the starting point also makes this easy to combine with other central Liège plans. You can continue sightseeing, stop for food, or use nearby public transport after the game. The activity is listed as near public transportation, though no specific transit line is supplied.
Who Will Enjoy This Marsupilami Adventure

I would choose this for a family with children roughly 8 to 12 who enjoy comic characters, codes, and light competition. It is particularly useful on a city break when adults want to see central Liège but children need a more active reason to keep walking.
It also suits families who prefer private activities. You set the pace, decide how much adults help, and avoid the pressure of keeping up with a guide or larger group.
The game is less suitable for:
- Older teenagers looking for challenging puzzles.
- Adults who want a detailed historical tour.
- Groups without a usable smartphone.
- Anyone expecting food, drinks, or a supplied device.
- Visitors who dislike routes that may return to the same location.
Service animals are allowed, and most people can participate. The experience is near public transportation, but the information does not give specific details about step-free access or the exact walking distance. If someone in your group has mobility needs, contact the provider before booking.
Timing, Booking, and Cancellation

The activity is available every day from noon until 11:30 p.m. The unusual late time range gives you plenty of choice, but a daylight start may make it easier for children to identify city features and keep the route comfortable.
Your booking is confirmed at the time of purchase. The game remains valid for up to three years, which is helpful if your Liège plans change or you want to save it for a later visit.
You can cancel for a full refund up to 24 hours before the experience begins. Cancellation inside that 24-hour window is not refundable, and changes made during that period are not accepted. The cut-off follows Liège local time.
Because this is a phone-based activity, I would avoid booking it without checking your battery, data access, and the ages of the children. Those small preparations matter more here than they would on a standard guided walk.
Should You Book the Marsupilami Game?

Book it if you want a playful way to see central Liège with children, especially if your group includes readers and puzzle-solvers aged 8 to 12. The private format, English instructions, flexible validity, and low group price make it an easy add-on to a family visit.
Skip it if your main goal is advanced escape-room puzzles, deep local history, or a tightly planned route with a guide. Older teenagers may need a harder Coddy scenario, and a technical problem could interrupt the fun if your phone is not prepared.
For the right age group, the best value is not the number of landmarks. It is the way the game gets children to notice the city, work together, and take ownership of the outing.
FAQ
Where does the Marsupilami game start?
It starts at the Palais des Princes-Évêque, Place Saint-Lambert 16, 4000 Liège, Belgium.
Where does the activity finish?
The activity ends back at the starting point, the Palais des Princes-Évêque.
How long does the game last?
The expected duration is about one hour and 30 minutes. Some groups may spend several hours completing the route and seeing the sights.
How many people can join one booking?
The private activity is for a group of up to six people.
What language is the game offered in?
The game is offered in English.
Do I need to bring a smartphone?
Yes. You need to provide a smartphone and its battery. Neither is included with the activity.
Is food or drink included?
No. Food and drinks are not included.
Is online support available during the game?
Yes. The experience includes 24/7 online support.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made within 24 hours are not refundable.
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