Reviewed · GHENT
Children’s escape game in the city of Ghent Marsupilami
The fun here is simple: you explore Ghent as part of a comic-book rescue mission. Marsupilami’s family has been captured by the hunter Bring Mr. Backalive, and your group must find Bibi, Bobo, Bibu, and their mother. The game mixes a treasure hunt with puzzle solving, so the city becomes your playing field.
I like the private format, which lets your own group of up to six set the pace. I also like the low group price, about $24.17 total, and the generous three-year validity. The main thing to consider is that you need a working, fully charged smartphone, and younger children may not know Marsupilami unless you introduce the character first.
Key points at a glance

- Start at Saint Michael’s Bridge: Meet at Sint-Michielshelling in central Ghent, then finish at the same point.
- A comic-book rescue story: Help Marsupilami save Bibi, Bobo, Bibu, and their mother from Bring Mr. Backalive.
- Private group play: Up to six people take part together, with no strangers added to your team.
- Use the CODDY app: Install CODDY before you start and bring a fully charged GSM or smartphone.
- About 90 minutes outdoors: Expect a city walk with puzzles, clues, allies, and enemies rather than a traditional guided tour.
- Flexible booking value: Your game remains valid for up to three years, and cancellation is free until 24 hours before the start.
Starting at Saint Michael’s Bridge in Ghent

Your adventure begins at Saint Michael’s Bridge, at Sint-Michielshelling, 9000 Gent. This is a practical meeting point in the city, and the activity both starts and ends there. You are not being collected by a guide or taken to a separate game room. The city itself provides the setting.
That matters because the experience gives you a reason to walk through Ghent with a clear task. Instead of simply following a sightseeing route, you look for clues and solve challenges tied to the Marsupilami story. The activity is best understood as a self-guided city game with a comic-book theme.
You should install the CODDY app before arriving. The phone is part of the equipment you provide yourself, and the instructions specifically call for a fully charged GSM. A dead battery would turn a lighthearted family activity into a very practical problem, so charge your phone fully and check that the app is ready before you leave.
Opening hours are listed from noon until 11:30 p.m. every day, Monday through Sunday. That gives you a wide choice of start times, though the actual game lasts about an hour and a half. A daytime start may be easier for families with small children, while an evening session could give the game a different mood. The available hours make it easier to fit around meals and other Ghent plans.
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A rescue mission for Marsupilami’s family

The story gives the walk a clear purpose. Bring Mr. Backalive has captured Marsupilami’s family, including Bibi, Bobo, Bibu, and their mother. Your group must help find them and bring them to safety.
You will meet characters who may help your team, along with enemies who create obstacles. The exact puzzle sequence is not provided in advance, which is part of the point. You work through the clues as they appear rather than being handed a fixed list of sights and facts.
This format can work well for children who need a little extra motivation to keep walking. A normal city tour can lose a child’s attention after the first few streets. Here, every challenge has a place in the rescue story. Parents can take part in the puzzle solving instead of standing on the side while children play.
There is one important age and interest issue. Marsupilami comes from the comic world, but many children no longer know the character. I would show your children a picture or explain the main characters before the game. Knowing who Marsupilami is, and why the family needs help, will make the mission easier to follow.
You do not need to be a comic expert. The basic plot is easy to understand: find the family, overcome the obstacles, and save them. Still, a short introduction beforehand can help the story feel less like a random app exercise and more like a shared family mission.
How the 90-minute city game works

The advertised duration is about one hour and 30 minutes. That is long enough to make the activity feel like a real outing, but short enough to fit into a day of sightseeing. You can use it as a break between museums, a family activity before dinner, or a way to give children a role in seeing Ghent.
The game combines a treasure hunt and comic strips. That suggests two things for you. First, you should expect to move through the city rather than remain in one place. Second, the visual story is part of the appeal, especially for children who respond better to characters and pictures than to long historical explanations.
The route details and individual stops are not specified, so you should not book this expecting a traditional list of named monuments or a detailed history lecture. The value lies in solving the challenges while seeing the city from a different angle. You may pass familiar central Ghent sights, but the focus remains on the mission.
At each stage, your group works together to deal with a challenge. Some characters serve as allies, while others try to block your progress. That mix keeps the activity from feeling like a simple walk with questions attached. It also gives different members of the group a chance to contribute.
One person may be quickest at reading the instructions. Another may spot a clue or connect an answer. Children can help with the story and visual details, while adults can handle the phone or keep the group moving. The private format is useful here because you can stop briefly, discuss an answer, or let a child take the lead without worrying about another group waiting.
Why the private format matters

Only your group participates. The maximum group size is six people, so this suits a family or a small circle of friends. You do not have to solve puzzles in front of strangers, and you can keep the experience at your own family’s speed.
That privacy is one of the strongest features for parents. Some children enjoy performing in a group, but others become shy when an activity is competitive or public. With a private game, your team can make mistakes, try another idea, and laugh at the wrong answers without an audience.
The limit of six also helps keep the game manageable. A larger group could split attention between the phone, the clues, and the street. With six or fewer people, you can keep the story in view and make sure everyone has a role.
The private setup does mean you are responsible for organizing yourselves. There is no guide on hand to explain a confusing clue or manage the pace. The 24/7 online support helps if you need assistance, but that is not the same as having a person walking beside you.
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The price and what you receive

The price is about $24.17 per group of up to six, not per person. For a full group, that works out to roughly $4 per person, which is strong value for a 90-minute activity. Even a smaller group may find the price reasonable if you want a structured family outing without paying separate admission for each person.
The price includes the game, online support available around the clock, and a summary of your adventure with photos at the end. The photo summary is a pleasant extra because it gives your group a record of the mission rather than leaving you with only a phone screenshot or a vague memory.
You should keep the cost in perspective. This is not a museum entry, a food tour, or a guided sightseeing walk with a local expert. It is a self-guided game that uses your phone and the streets of Ghent. If you want detailed commentary about architecture or local history, this will not replace a standard city tour.
The value improves if your family enjoys puzzles and interactive activities. The three-year validity also gives you unusual flexibility. You do not have to use the game immediately after booking, though you still need to arrange a start time within the operating period and follow the booking conditions.
Food and drinks are not included. Plan those separately, especially if you are playing with children. You may want to schedule a snack or meal before or after the game rather than expecting the activity itself to provide a break.
Preparing your family before you play

The most useful preparation is basic. Wear good walking shoes, install CODDY, and charge your phone fully. The walk takes place in the city, so comfortable footwear matters more than dressing for a formal tour.
The app name deserves attention: install CODDY before you arrive. Do not wait until the group is standing at the meeting point, especially if your phone has limited storage or your children are eager to begin. Check the device connection and battery before leaving your accommodation.
You should also explain the Marsupilami characters in advance. Many children no longer know the comics, so a quick introduction to Marsupilami and the family members can make the plot easier to follow. Tell children that the mission involves finding Bibi, Bobo, Bibu, and their mother, then overcoming obstacles placed by Bring Mr. Backalive.
Because the experience is offered in English, your group should be comfortable reading and understanding English instructions. The information does not list other language options. If children are joining, consider whether they can follow the clues or will need an adult to read and explain them.
Service animals are allowed, and the activity is near public transportation. Most people can participate, but the experience is still a walking game through a city. The supplied information does not give a precise route length or detailed accessibility notes, so anyone with mobility concerns should ask the provider before booking.
Who will enjoy this Marsupilami adventure

This is a good match for families who want children to play an active part in seeing Ghent. It also suits small groups of friends who like puzzle games but want to play outdoors rather than inside a dedicated escape room.
The theme is especially useful for children who already enjoy comic characters, treasure hunts, or problem solving. Adults do not need to be familiar with Marsupilami to help, but a little advance preparation can make the story more enjoyable for everyone.
I would be more cautious about booking it for a group that wants a quiet, slow walk or a detailed cultural explanation. The activity is built around challenges and a fictional rescue. It is not designed as a conventional guided tour with a local guide explaining each monument.
The 90-minute length is also worth weighing. It is enough time for a proper activity, but not a full day of sightseeing. You can easily pair it with other plans in Ghent, though you should leave room for getting to Saint Michael’s Bridge and any pauses your group may need.
Booking flexibility and cancellation

You receive confirmation at the time of booking. The game can remain valid for up to three years, which is helpful if your travel dates change or you are buying it ahead of a future visit.
Free cancellation is available if you cancel at least 24 hours before the experience start time. Cancel within 24 hours, and the amount paid is not refunded. Changes made inside that same 24-hour window are not accepted, with cut-off times based on local time in Ghent.
That policy is fair but firm. If your family’s plans are uncertain, use the long validity period rather than waiting until the last minute to change the booking. Check your start time carefully, since the cancellation window is measured against that local start time.
Should you book the Ghent Marsupilami game?
Book it if you want a private, affordable family activity that turns a city walk into a story. The strongest reasons are the low group price, the flexible three-year validity, the English format, and the chance for children and adults to solve problems together.
Prepare properly. Install CODDY, charge your phone, wear walking shoes, and introduce Marsupilami before you start. If your children do not know the character, that small step can make a big difference.
Skip it if you are mainly looking for a guide who explains Ghent’s sights in depth, or if your group dislikes phone-based activities. For families who enjoy a playful challenge, though, this gives you a fresh reason to walk through the city and a clear rescue mission to share.
FAQ
Where does the Marsupilami game start?
It starts at Saint Michael’s Bridge, Saint Michael’s Bridge, Sint-Michielshelling, 9000 Gent, Belgium.
Where does the activity end?
The activity ends back at the meeting point at Saint Michael’s Bridge.
How long does the game last?
The game lasts approximately one hour and 30 minutes.
How many people can join one group?
Up to six people can participate in one private group.
Is the activity offered in English?
Yes. The experience is offered in English.
What smartphone preparation is required?
You need to install the CODDY app and bring a fully charged smartphone or GSM. The phone and its battery are not provided.
Is food or drink included?
No. Food and drinks are not included in the activity.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
How long is the booking valid?
Your game remains valid for up to three years.
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