Reviewed · LIEGE
Discover Durbuy by playing! Escape game – The alchemist
Durbuy turns its narrow streets into a puzzle board in The Alchemist, a self-guided escape game about a village girl accused of witchcraft. You follow clues, question witnesses through the app, and decide whether Josyne deserves help or blame. It is part mystery, part town walk, and part family challenge.
I like the way the game adds local facts about Durbuy to a circular stroll through the center. I also like the private format: your own group of up to six can work at its own speed, with Coddy support available by live chat. The main drawback is that the route may feel repetitive in such a small town, and some groups finish in about an hour rather than two.
Key points to know before you book

- A witchcraft mystery on Durbuy’s streets: You play an alchemist trying to understand the accusation against Josyne.
- One known itinerary stop, Anticline: The route begins at Place aux Foires and includes Anticline before returning to the same meeting point.
- A private game for up to six people: You solve the puzzles only with your own group.
- English instructions through a mobile ticket and app: Live chat support is available seven days a week.
- A flexible two-hour activity: The advertised time is approximate, and puzzle speed varies.
- Good value for a small group: At $23.66 per group, the price is not per person, as long as you have no more than six players.
A witchcraft case in the center of Durbuy

The story gives your walk a clear purpose. You are not simply wandering around looking at buildings. You take the role of an alchemist investigating why Josyne, a village girl, has been accused of witchcraft.
To uncover the truth, you solve puzzles linked to different witnesses. The game then asks you to make a final choice: defend Josyne or support the accusation. That decision gives the activity a little more shape than a standard scavenger hunt, since you are following a question from beginning to end.
The story is easy to understand, which helps if you are playing with children or with people who do not usually enjoy escape rooms. You do not need a long introduction or a trained guide to explain the rules in person. The Coddy app supplies the clues and directs your next move.
The clues are placed throughout the route, and help is available at each stage. If your group gets stuck, live chat support is available through the app every day. That matters because an outdoor escape game can lose its fun quickly if one puzzle stops the whole group.
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Starting at Place aux Foires

Your meeting point is Place aux Foires, Pl. aux Foires, 6940 Durbuy. The activity starts and finishes there, so you do not need to arrange a separate pickup or find your way back from another part of town.
That simple start and finish works well for a short visit to Durbuy. You can fit the game around other plans, and you are not tied to a guide’s walking pace. The listed opening hours run from noon to 11:30 p.m. every day during the operating period, giving you plenty of flexibility when choosing a start time.
Still, pay attention to the unusual time listing. The published hours show 12:00 a.m. to 11:30 p.m., while the experience description presents a broad all-day schedule. Confirm your selected start time when booking rather than assuming every late-night slot will feel equally practical.
Durbuy is a small town, and that shapes the route. You may pass through the same area more than once. That is not a mistake in the game design. A short route through a compact center naturally folds back on itself, and part of the experience is learning to notice clues in familiar surroundings.
Anticline and the shape of the route
Anticline is the named stop in the itinerary. The activity does not provide a long list of separate monuments or a detailed stop-by-stop tour, so you should think of this as a continuous street game rather than a conventional guided sightseeing walk.
The route takes you across Durbuy while the app gives you tasks to complete. Anticline functions as one point in that puzzle chain, not as a long museum visit or a scheduled attraction with a separate admission charge.
The strongest part of the route is the combination of movement and problem-solving. You get a reason to walk through the town, and the facts about Durbuy give the game some sightseeing value. One family-oriented account found the mix useful for children because the game offered both facts and things to do.
The weak point is also clear. Since Durbuy is small, the walk can seem circular. If you want a route that covers a large area or visits many distinct sights, this game may feel limited. If you are happy to explore a compact town while solving clues, the repeated streets are less of a problem.
How difficult are the puzzles?

The puzzle level appears moderate, but it is not consistent for every group. One assessment found the searches more difficult than expected and considered that challenge worthwhile. Another group completed the whole activity in about an hour and found the riddles too easy.
That difference is useful to know. Your experience will depend on how quickly your group spots clues, shares ideas, and uses the available hints. A family with younger children may appreciate puzzles that do not require advanced logic. A group of experienced escape-room players may want a harder test.
The game gives you help at every step, so you do not need to worry about being permanently stuck. The live chat feature in the Coddy app is another safety net. It also means that your phone is not just a map or ticket. It is the main tool for receiving instructions, checking clues, and getting assistance.
Because of that, make sure your phone is charged before you start. A smartphone and battery are not included. The tour price covers the activity and online support, not your device or power supply.
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A private format that works best with four to six people

The booking is for a private group of up to six people. That is a major value point. At $23.66 per group, six people would pay less than $4 each before any currency conversion or booking charges. Even a smaller group may find the cost reasonable if you want a shared activity rather than a standard sightseeing tour.
The group format also changes how the game feels. You can discuss the evidence openly, divide your attention between clues, and make the final choice together. There is no mixed group of strangers, and no need to keep pace with other players.
For the best balance, I would choose a group that enjoys talking through problems. The game is less suitable if one person plans to solve every clue alone. Children can take part, and the activity is described as suitable for most people, but the group will need at least one person comfortable using a smartphone and reading the app instructions in English.
The private setup is especially useful for families. Younger players can search for clues while adults handle the more difficult wording or keep track of the story. The walk also gives children a reason to pay attention to Durbuy rather than simply moving from one shop or café to the next.
What is included, and what you need to bring

The activity includes online support seven days a week, the self-guided city game, and a summary of your adventure with photos at the end. That final photo summary gives your group a record of the game, rather than ending the experience the moment you solve the last puzzle.
Food and drinks are not included. Plan a snack or meal separately if your group needs one during the outing. The game lasts around two hours, although the time can be shorter, so your plans should allow room for both the activity and a possible stop in town.
You also need to bring your own smartphone and battery. The ticket is mobile, and the Coddy app is central to the game. A low battery could leave you without the instructions or live chat you need, so charging your phone is the most practical preparation you can make.
Service animals are allowed. The meeting point is near public transportation, which makes the activity easier to reach if you are not arriving by car. No special transport is provided as part of the game.
The English-language experience

The activity is offered in English. That makes it accessible to visitors who do not speak French or Dutch, but remember that the puzzles depend on understanding the wording. If your group includes children or anyone who reads English slowly, give yourselves extra time.
The app-based format also means you will not have a local guide pointing out every building or explaining each answer. The facts about Durbuy are folded into the tasks, so this is a more active way to learn about the town than a standard walking tour.
I would choose this experience if you want sightseeing with a clear goal. I would not choose it as your only source of historical explanation if you prefer detailed commentary from a guide. The format gives you clues, facts, and a story, but the quality of the experience depends on how much your group enjoys solving things independently.
Timing, cancellation, and practical planning

The advertised duration is about two hours, but plan with flexibility. Some groups complete the game in roughly one hour, while others may take longer if they discuss the puzzles carefully or use the hints.
You can cancel for a full refund if you do so at least 24 hours before the scheduled start time. Cancellations made within 24 hours are not refunded, and changes inside that period are not accepted. The cut-off follows local time in Belgium.
The activity operates daily during the stated date range of April 3, 2021, through March 22, 2027. Since the listing shows a broad daily schedule, check the exact booking time before setting out.
Who will enjoy The Alchemist?
This game is a good match for:
- Families who want children to walk through Durbuy with a reason to stay interested.
- Friends looking for a private activity rather than a group tour.
- Escape-game fans who like light puzzles in an outdoor setting.
- Visitors with about an hour or two to fill in the town.
- Small groups who value a low total price.
You may want to skip it if you dislike using a phone during sightseeing, want a difficult escape-room challenge, or prefer a route with no repeated streets. The compact size of Durbuy is part of the charm, but it also limits how far the game can spread.
The current score is 3.7 out of 5 from 14 ratings. That fits the experience as described: the story, local facts, and private format work well, while the puzzle difficulty and circular route will not suit everyone.
Should you book this Durbuy escape game?
Book The Alchemist if you want a modestly priced, self-guided way to see Durbuy while working through a simple mystery. The best value comes when five or six people share the $23.66 group price, and families may appreciate the clear story, local facts, and hint system.
Go in with the right expectations. This is not a long historical tour or a demanding escape-room test. It is a playful town walk with puzzles, app support, and a witchcraft decision at the end. If that sounds like a good use of one or two hours, it is a practical choice. If you need complex riddles or a fully guided route, choose another activity.
FAQ
Where does The Alchemist escape game start?
It starts at Place aux Foires, Pl. aux Foires, 6940 Durbuy, Belgium.
Where does the activity finish?
The game ends back at the meeting point at Place aux Foires.
How long does the escape game take?
The approximate duration is two hours, though some groups may finish sooner.
How many people can join one booking?
The activity is private and allows up to six people per group.
What language is offered?
The activity is offered in English.
Is a smartphone required?
Yes. You need to bring your own smartphone, and the battery is not included.
Is food or drink included?
No. Food and drinks are not included in the price.
Can I cancel for a full refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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