Reviewed · MINNEAPOLIS SAINT PAUL
The Escape Game: Epic 60-Minute Adventures at the Mall of America
The main appeal here is simple: you and your team get one hour to solve a full mission, not just a string of unrelated puzzles. You might hunt for gold, break out of prison, recover a painting, or save a space station. The guide stays involved, so you are not left guessing how the room works. Teamwork matters more than prior escape-room skill, and the seven themes give you a real choice in tone.
I like the tidy 1-hour-15-minute format, with 15 minutes before the game for briefing and 15 minutes afterward for photos and a debrief. I also like the friendly staff, with Molly singled out for especially warm service. The rooms are adventurous rather than scary, which makes this a good pick for mixed-age groups and people who dislike dark horror settings.
The main catch is the price: $47.04 per person is a fair but not cheap add-on to a Mall of America day. Also, unless you reserve all eight places, another group may join your team, so private play is not guaranteed.
Key details before you book

- Seven missions to choose from: Pick Gold Rush, Prison Break, Special Ops: Mysterious Market, The Heist, Mission: Mars, Cosmic Crisis, or The Depths.
- Exactly 60 minutes inside: Add 15 minutes before and 15 minutes after, making the full visit about 75 minutes.
- A guide is part of the experience: Your game guide explains the mission and helps when needed, rather than leaving you entirely on your own.
- Groups are limited to eight people: Smaller parties may be combined with other players unless every place is booked.
- Best for ages 13 and up: Younger children can take part, but the puzzles may be too difficult. Anyone 14 or younger needs an adult aged 18 or older.
- No horror-room theatrics: The rooms have locked doors with exit buttons, but the experience is designed to be exciting and adventurous, not frightening.
One hour, seven very different missions

Your visit begins at The Escape Game Minneapolis, on the third floor at 300 E Broadway in Bloomington’s Mall of America. The activity starts and ends at this same point, so it is easy to fit into a shopping, dining, or amusement-park day without arranging a separate transfer.
You first choose one mission. That choice shapes the whole hour, so take a moment to think about what your group enjoys. Gold Rush and The Heist have a more classic adventure feel. Prison Break puts the team into an escape story. The three science-fiction choices, Mission: Mars, Cosmic Crisis, and The Depths, offer a more futuristic setting. Special Ops: Mysterious Market gives you a secret-agent assignment.
After arrival, plan on about 15 minutes of preparation. Your guide explains the rules, introduces the mission, and gets the team ready to work together. This short briefing matters, especially if it is your first escape room. You learn what sort of help is available and how to handle the locked-room setup before the clock begins.
Then comes the central 60 minutes. You search for clues, connect information, solve puzzles, and work toward the final objective. The key word is together. One person may spot a detail while another understands what it means, and a third person may be the one who sees how the pieces fit.
The guide is available throughout the adventure. That does not mean someone solves everything for you. It does mean your group can receive help if it gets stuck, which keeps the hour moving and prevents a difficult puzzle from swallowing the whole game.
Once the hour ends, you have about 15 minutes for a debrief and photos. That extra time is useful. It lets you talk through the puzzles, see what you missed, and take a group picture before returning to the rest of your day.
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Picking the right game for your group
The seven choices are not just minor variations on one room. Each has a different story and goal.
Gold Rush sends you searching for hidden gold in the California hills. It is the most traditional treasure-hunt option in the list, making it a natural choice for a group that likes exploration and a clear prize at the end.
Prison Break asks you to complete a daring escape from an evil warden. The theme gives your team an immediate problem to solve, and it may appeal to players who like a race-against-the-clock story.
Special Ops: Mysterious Market puts you in the role of a secret agent investigating the truth. Choose this if your group prefers a mission with espionage flavor rather than treasure or space travel.
The Heist revolves around recovering a stolen masterpiece from an art thief. It offers a crime-story setup without requiring a frightening atmosphere, and it should suit players who like mystery and deduction.
Mission: Mars has your team launching a spaceship from the Red Planet. This is a strong pick for science-fiction fans and anyone who likes a clear emergency mission.
Cosmic Crisis asks you to destroy a black hole. The premise is big and dramatic, but the experience remains a puzzle game rather than a horror attraction.
The Depths sends you to uncover the secrets of a laboratory. This choice may work best for groups that enjoy investigation and scientific mystery.
The activity information does not rank one game above another, and your best choice depends on your group. If children or first-time players are joining you, choose the story they can understand quickly. A strong theme helps everyone start solving instead of spending the first 10 minutes asking what they are supposed to do.
Why the guide changes the experience

An escape room can be frustrating when the rules are unclear or when a team gets stuck with no way forward. Here, the game guide handles the briefing and remains available during the mission. That support is particularly valuable if your group has mixed experience.
Someone who has never done an escape room may not know how to search, share clues, or decide which detail matters. Someone who has played several rooms may move too quickly or overlook the obvious. A guide can help the group keep going without taking away the satisfaction of solving the puzzle.
The staff also seem to be a strong part of the visit. Molly receives specific praise for her customer service, and the overall staff is described as helpful and friendly. That matters at an activity built around pressure and cooperation. A warm welcome can make first-time players feel less self-conscious about asking for help.
The guide cannot guarantee that you will finish. One group had a great time despite failing to escape, which is a useful point to keep in mind. The game is designed as a challenge, not a promise of victory. If your group treats the hour as a shared puzzle session rather than a test of intelligence, you are more likely to enjoy it.
Group size, shared rooms, and the social side

The maximum group size is eight. That is large enough for a family or a group of friends, but it can also create a communication problem. Eight people may have more eyes and ideas, yet too many voices can make it hard to track which clues have already been checked.
For the best experience, give everyone a role. One person can keep an eye on discovered items, another can read written clues aloud, and others can test possible solutions. You do not need a formal system, but you do need to speak clearly and avoid hiding information from your own team.
A smaller group may be joined by people you do not know. This happens unless you book every place in the room. That is an important booking detail if you want a private family activity or a quiet date-style outing. Shared play can add energy and extra ideas, but it also means you will be solving with people outside your original party.
The age guidance is equally important. The games are recommended for ages 13 and up. Younger players are allowed, but the puzzles may be too difficult for them. Anyone aged 14 or younger must take part with an adult aged 18 or older, and all people under 18 need an adult to sign their waiver.
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The locked-door setup without the horror angle

You will be in a room with a locked door, but every door has an exit button. You can leave at any time if you feel uncomfortable. That is reassuring for anyone who dislikes enclosed spaces or is unsure about trying an escape room.
The rooms are not designed as dark or scary attractions. The tone is adventure, investigation, and problem solving. This makes the experience easier to recommend to families, cautious first-timers, and groups with different comfort levels.
Still, the locked-room format is worth considering before you pay. If anyone in your group dislikes time pressure, enclosed spaces, or being part of a fast-moving puzzle, the experience may not suit them. The exit button removes the practical concern of being trapped, but it does not remove the intensity of a 60-minute countdown.
Is $47.04 a fair price?

At $47.04 per person, this is not a bargain basement activity. You are paying for a fully themed, staff-led hour, not simply access to a room and a set of printed clues. The guide, pre-game briefing, post-game debrief, and group limit all add value.
The price makes more sense when you have four to eight people who genuinely want to play. You get a focused shared activity that fits neatly into a Mall of America visit, and the 75-minute total time is easy to schedule. For a large group, the per-person cost may feel reasonable compared with several separate entertainment purchases.
The value is weaker if only one or two people are excited about escape rooms. You may spend the hour persuading reluctant players to participate, and a shared group can make the experience less personal. I would also compare the cost with the rest of your Mall of America plans, since this works best as one planned activity rather than an impulse purchase.
Free cancellation is available if you cancel at least 24 hours before the start time. A cancellation inside that window is not refunded, and changes made less than 24 hours ahead are not accepted. Keep that deadline in mind if your Mall of America schedule may shift.
Who will enjoy this most

I would recommend this for families with teenagers, groups of friends, birthday outings, and colleagues who already communicate well. It is also a good introduction for people who have never tried an escape room because the guide gives clear support and the themes avoid horror.
It suits people who like puzzles, missions, and a little time pressure. You do not need specialist knowledge. You need curiosity, patience, and a willingness to share what you find.
I would be more cautious about booking it for very young children. They are allowed, but the recommended age is 13 and older, and the puzzles may be beyond younger players. I would also think twice if your group strongly prefers private activities, since other players may join unless you reserve all eight spots.
The experience is offered in English, so that language needs to work for everyone taking part. Service animals are allowed, and the location is near public transportation. Most people can participate, though the activity’s locked-room format and puzzle-driven pace are still worth considering for your particular group.
Should you book The Escape Game Minneapolis?

Book it if you want a structured, social activity at Mall of America and your group enjoys solving problems under a clock. The seven themes give you a useful choice, the guide keeps first-timers moving, and the non-scary format opens the door to a wider range of ages and comfort levels.
Skip it if you want a private experience but are not prepared to reserve every place, or if $47.04 feels high for a one-hour activity. For everyone else, this is a well-organized way to turn an ordinary mall stop into a shared mission, with enough support to stay fun even if your team does not escape.
FAQ
Where does The Escape Game Minneapolis take place?
It takes place at The Escape Game Minneapolis, 300 E Broadway, Floor 3, Bloomington, Minnesota 55425, inside Mall of America. The activity ends back at the meeting point.
How long does the full experience take?
Plan for about 1 hour and 15 minutes. The game itself lasts exactly 60 minutes, with about 15 minutes beforehand for preparation and briefing and 15 minutes afterward for a debrief and photos.
How many people can join one game?
Each game allows a maximum of eight people. If you do not reserve every spot, other people may join your team.
What games can I choose from?
You can choose Gold Rush, Prison Break, Special Ops: Mysterious Market, The Heist, Mission: Mars, Cosmic Crisis, or The Depths.
Is the experience scary?
No. The games are designed to be exciting and adventurous rather than scary or dark. You will be in a room with a locked door, and every door has an exit button if you want to leave.
What is the recommended age?
The games are recommended for ages 13 and up. Younger players may participate, but some content may be too difficult for them.
Does a child need an adult?
Anyone aged 14 or younger must participate with an adult aged 18 or older. Participants under 18 also need an adult to sign their waiver.
Can I cancel for a refund?
Yes. You can cancel for a full refund if you do so at least 24 hours before the experience begins. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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