Reviewed · MADRID
Madrid: Retro Escape Room “HEX Game”
Madrid’s HEX Game drops you into an old arcade with a serious job: solve the puzzles, beat the games, and decide the future of humanity before an artificial intelligence wins. You get a private room for 2 to 6 players, so your group can think, argue, laugh, and make mistakes without strangers taking over.
I like the retro arcade setting and the fact that a Game Master watches your progress and can help when your team gets stuck. I also like the simple format: no physical challenge, just observation, communication, and puzzle-solving. The main drawback is that English or Spanish is required, and anyone who prefers a guided tour rather than active participation may not enjoy it.
Key things to know before playing

- Retro arcade story: You enter an old arcade and use its games and clues to stop an artificial intelligence.
- Private groups only: Your team includes 2 to 6 people, with no other group sharing the room.
- One-hour challenge: You have 60 minutes to solve the puzzles and escape.
- Helpful Game Master: The staff gives an introduction, monitors the game, and offers help if you hit a wall.
- Good for families and friends: A family of five found it a lot of fun, but children under 14 need an adult.
- Central Madrid meeting point: Find Calle de Covarrubias, 22, then go to the second floor, left door, marked 2º IZQ.
Entering the old arcade on Calle de Covarrubias

The experience begins at Calle de Covarrubias, 22, inside a building rather than on a busy street corner. Your meeting point is on the second floor, left door, written as 2º IZQ. At the exact starting time, call the intercom. The instructions specifically say not to ring before or after, so arrive with enough time to find the building and get upstairs, but wait to use the intercom until your booked time.
This detail matters more than it may seem. Escape rooms run on fixed sessions, and arriving late can cut into your puzzle time. I would make this one of those Madrid activities where you check the address twice before leaving your hotel.
A bathroom is available, and free lockers let you store belongings. That is useful because cellphones, cameras, food, drinks, and video recording are not allowed inside the game. Sharp objects and weapons are also prohibited, along with alcohol and drugs.
The no-phone rule is part of the format. You cannot reach for a screen to search for an answer or photograph a clue. Leave your device in the locker and expect your group to work with what is in the room.
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The 15-minute introduction sets the rules

Once your group arrives, a Game Master explains the experience and gives the safety briefing. The listed schedule allows about 15 minutes for this part, followed by the one-hour game.
The introduction is not just paperwork. It explains the story and the way the game works, so pay attention. You need to understand the goal before the clock starts: find the clues, solve the games, and get out within 60 minutes.
The Game Masters speak English and Spanish. Choose the language your group understands best when booking or arriving. This is important because the puzzles and instructions depend on communication. If one person in the group cannot follow English or Spanish, that person may struggle to take part fully.
You do not need strength, speed, or special equipment. The activity specifically requires no physical skills. Your real tools are memory, observation, logic, and a willingness to share ideas with the rest of your group.
Sixty minutes to stop the artificial intelligence

The main game places you inside the old arcade. The story asks you to play its games, locate clues, and save the future of humanity from an artificial intelligence. The setting gives the puzzles a clear theme instead of making them feel like unrelated locks and riddles.
You have 60 minutes to solve the challenges and exit. That sounds generous when you first hear it, but escape-room time moves quickly. The smartest approach is to say your ideas aloud, point out anything unusual, and let several people inspect different parts of the room at once.
The activity is built around communication and interplay. A quiet team that waits for one person to solve everything may lose time. A group that shares half-formed thoughts can often spot connections sooner.
You should also expect some trial and error. The Game Master monitors your session in real time and can offer help if you become stuck. That support keeps the game moving without turning it into a standard guided tour. You still need to make the decisions and solve the challenges yourself.
The experience description does not reveal the specific puzzles, and that is a good thing. Knowing too much would spoil the fun. You can expect an arcade-based series of games and clues, but the exact solutions should remain a surprise until you play.
Why a private room changes the experience
The session is private, with no other groups joining your team. For a group of friends or family, this is a real advantage. You can speak freely, test silly ideas, and divide up the work without worrying about strangers judging your strategy.
The room accepts 2 to 6 players. Two people get a more focused challenge, but they also have fewer eyes and minds available. A larger group can spot more details, though it may need someone to keep the discussion organized.
A family of five found the activity a lot of fun. That group size makes sense for the format because everyone has room to contribute without creating too much noise. Families should still consider the age rules: children under 6 are not suited to the activity, and children under 14 must be accompanied by an adult.
The game asks everyone to participate willingly. This is not an attraction where one person can watch while the rest do the work. If someone in your group dislikes puzzles, refuses to communicate, or feels uncomfortable in a timed game, the session may not be the right fit.
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What makes the arcade theme useful
The old-arcade concept does more than provide decoration. It gives the experience a playful, slightly nostalgic tone while keeping the story easy to understand. You are not simply opening boxes in a plain room. You are entering a fictional setting with a clear mission and a ticking clock.
One Spanish-speaking participant described the room as very entertaining and well decorated, with the Game Master staying attentive so the group did not get blocked. That matches the strongest practical feature of the experience: help is available while you play.
The staff’s monitoring also reduces a common escape-room problem. A group can lose ten or fifteen minutes by chasing an unhelpful idea. A well-timed hint can put you back on track without taking away the satisfaction of solving the next step.
Still, the presence of hints does not guarantee success. The goal remains to solve the games and exit in 60 minutes. You should see the staff help as a safety net, not as a promise that every group will finish.
Price, time, and what you receive
At about $40 per person, HEX is priced like a dedicated private entertainment activity in Madrid, not like a museum visit or a short arcade session. The value depends heavily on your group size and interest in puzzle games.
For six players, the cost gives your group a private hour of play, a themed introduction, live monitoring, and a photo after the game. For two players, the same price per person buys a more demanding team challenge, since you have fewer people to share the work.
The experience itself lasts one hour, though the schedule also includes a 15-minute safety briefing. Allow extra time for arriving, using the intercom, storing belongings, hearing the introduction, and taking the group photo afterward. The activity begins and ends at Calle de Covarrubias, 22.
The booking terms are flexible: you can cancel up to 24 hours before the start for a full refund, and the reserve-now, pay-later option lets you hold a place without paying immediately. Check the available starting times because sessions are scheduled rather than open-ended.
The end of the game and the group photo
When the 60 minutes finish, the activity ends back at the meeting point. You may take photos with your group afterward to remember the experience. Since cameras and video recording are prohibited during play, this post-game photo is your chance to document the occasion.
That small detail is useful for families and friend groups. The main hour stays free of phones and cameras, while the photo gives you a simple record once the puzzle pressure is over.
Do not expect a long debrief, a tour of Madrid, or a historical talk about arcades. This is a self-contained indoor game. Its success depends on how much your group enjoys working together under a deadline.
Who should book HEX Game?
I would recommend HEX to friends, couples, families with older children, and small groups looking for an indoor activity in Madrid. It is especially useful on a hot, rainy, or tiring day when you want something more active than sitting in a café but do not want a physical attraction.
It suits people who enjoy riddles, observation games, and shared problem-solving. The private format is also a good choice if your group prefers to control its own pace and jokes without being mixed with strangers.
Families should check the age requirements carefully. Children under 6 should not attend, and children under 14 need an adult. Younger players who can read, communicate, and stay focused may enjoy the theme, but the timed format can be demanding.
I would skip it if you want a quiet sightseeing stop, a fully guided experience, or an activity that requires no group interaction. HEX is built around participation. You need to talk, listen, inspect, and make decisions together.
Practical tips for a smoother session

Arrive early enough to find Calle de Covarrubias, 22 and reach the second floor. Use the intercom at your exact booked time, not before or after.
Choose your group carefully. The best team is not always the one with the most puzzle experts. A mix of careful observers, logical thinkers, and people willing to speak up can work well.
Keep phones, cameras, food, drinks, and other prohibited items in the free lockers. Do not bring sharp objects or weapons into the activity.
Listen closely to the introduction. The Game Master explains how the session works and remains available through real-time monitoring. If your group gets stuck, accept a hint rather than spending too long protecting one bad theory.
Finally, treat the 60 minutes as a shared game rather than a test of one person’s intelligence. The design rewards cooperation. The family group of five found it fun, and the positive Spanish-language feedback points to the same strengths: entertaining decoration and an attentive Game Master who helps prevent frustration.
Should you book Madrid’s HEX Game?
Book it if you want a private, indoor Madrid activity where your group actively solves a themed challenge. The retro arcade setting, live help, no-physical-requirement format, and flexible booking terms make it a practical choice for families with older children and groups of friends.
Think twice if your group does not speak English or Spanish, dislikes timed puzzles, or expects a sightseeing tour. At $40 per person, the experience earns its value from the private room and the quality of your shared hour, not from passive entertainment.
For the right group, HEX offers a focused break from Madrid’s streets, museums, and tapas bars. Bring your sharpest observers, leave the phones in the locker, and be ready to argue over clues before the artificial intelligence wins.
FAQ
Where does HEX Game begin?
The activity begins inside the building at Calle de Covarrubias, 22 in Madrid. Go to the second floor, left door, marked 2º IZQ.
How do I enter the building?
Call the intercom at the exact time of your scheduled start. The instructions say not to call before or after that time.
How long does the escape room last?
The main game lasts 60 minutes. The schedule also includes a 15-minute safety briefing before the game.
How many people can play?
The private session is for 2 to 6 players.
Can children participate?
Children under 6 are not suitable for the activity. Children under 14 must be accompanied by an adult.
Is the game available in English?
Yes. The Game Masters and game are available in English or Spanish. You need one of these languages to understand the instructions and participate fully.
Are hints available during the game?
Yes. Game Masters monitor the session in real time and can help if your group becomes stuck.
Can I cancel for a refund?
You can cancel up to 24 hours before the activity for a full refund. A reserve-now, pay-later option is also available.
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