Reviewed · CAMBRIDGE
Harvard’s Secret Society: Exploration Game and Tour
Harvard’s Secret Society turns a walk through Cambridge into a small puzzle adventure. You begin in Harvard Square, follow clues through Harvard Yard, and finish at the Harvard Lampoon Building. Along the way, the route takes in gates, statues, chapels, libraries, student buildings, and an unusual art center. The self-guided format lets you stop when you like, which is useful in a busy university district.
I like the mix of sightseeing and problem-solving, and I like the low price of $6.01 per person. You do not need to keep up with a group or listen to a guide talk while standing in one spot. The main caution is access: when Harvard was closed to the public, some locations could not be reached, and the clues became guesses rather than observations.
Key points to know before you book
- Follow a 12-stop route: The walk begins at Harvard Square and ends at the Harvard Lampoon Building.
- Use your own phone: The Questo app provides the story, directions, and challenges.
- Plan 80 to 110 minutes: You can pause, take breaks, and set your own pace.
- Expect no live guide: This is a private activity for your group, with 24/7 customer support.
- Check campus access: Some clues may be harder to solve if Harvard Yard or buildings are closed.
- Pay a very small fee: At $6.01 per person, the experience costs less than most guided Cambridge tours.
A puzzle walk through Harvard Square

This experience is best understood as three things at once: a walking tour, a scavenger hunt, and a light escape game. You are not handed a long lecture about Harvard. Instead, you receive a first clue in Harvard Square and use the answer to guide you to the next part of the story.
That format changes how you look at familiar sights. A gate is not just a gate. A statue is not just a photo stop. Each place becomes part of the next problem, so you pay closer attention to names, shapes, signs, and nearby details.
You need the Questo app on your phone. The activity is offered in English, and the digital format means your group can begin and pause without waiting for a guide. The listed duration is about 1 hour 20 minutes to 1 hour 50 minutes, but your actual time depends on how quickly you solve the clues and how long you stop at each location.
This is a private activity, so only your group participates. That makes it a good fit for families, friends, couples, or anyone who prefers not to join a standard walking tour. It also gives you room to stop for coffee, take photographs, or leave the route briefly and return to it later.
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Starting at Harvard Square and Johnston Gate
The meeting point is in the Harvard Square area, at 1 Brattle Street near 1400 Massachusetts Avenue in Cambridge. This is a practical starting point because Harvard Square is easy to reach by public transportation and gives you a lively introduction to the area before the route moves into the university grounds.
Your first challenge begins here. The app gives you the opening piece of the story and directions toward the next stop. Take a moment to get your bearings before you rush into the puzzle. If several people are playing, one person can read the clue while others inspect the surroundings.
Johnston Gate is the first major Harvard landmark on the route. It provides a clear sense of arrival at Harvard Yard, with the university’s formal entrance setting the tone for the walk. The challenge here asks you to use what you can see around the gate rather than simply follow a pin on a map.
The practical issue is campus access. If Harvard Yard is closed, you may be unable to approach some points closely. The clues are described as relatively easy to answer, but guessing from outside can still be frustrating. Check conditions before you set out, especially if reaching the exact locations matters to you.
Charles Sumner Statue and Phillips Brooks House

From Johnston Gate, the game leads you to the Charles Sumner Statue. A stop at a statue can feel brief on an ordinary walking tour, but the puzzle gives you a reason to look carefully. You receive a fresh clue and solve the next challenge before moving on.
This stop also shows the limits of the format. The app can send you to a location, but it cannot replace physical access or a human guide who can explain why a person or building matters. If you want detailed background on Charles Sumner, this activity may leave you wanting more.
Next comes Phillips Brooks House. The route begins to feel less like a simple tour of famous Harvard icons and more like a walk through the working university. You are asked to solve another challenge at the building, then continue when ready.
I like this part of the route because the stops are varied. You are not spending the whole time looking at grand façades. Statues, student-related buildings, and later landmarks give the game a changing rhythm. Still, the experience is driven by clues, not by extended interpretation, so bring your own curiosity if you want more context.
Holden Chapel and the John Harvard statue

Holden Chapel adds another type of Harvard sight to the route. The app gives you a new puzzle, and you can pause before moving ahead. This stop may appeal to you if you enjoy architecture and quiet corners more than crowded photo points.
The ability to stop is one of the strongest features here. You do not have to solve every challenge in a fixed time or keep pace with a guide. You can take a break, check the clue again, or let another member of your group try the answer.
The route then reaches the Statue of John Harvard, one of the most recognizable stops in the university area. This is likely to be a popular photo point, so you may need patience if other people are nearby. The game gives you a practical reason to study the statue and its setting rather than simply take a quick picture.
At this point, the activity works best if your group shares the task. One person can manage the app, another can read details at the site, and someone else can keep track of possible answers. That simple teamwork gives the walk its escape-game feel without requiring a locked room or a formal game master.
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Memorial Church and Widener Library
Memorial Church brings the route to a landmark with a more solemn character. You receive another challenge and can remain as long as you wish before continuing. The stop breaks up the outdoor walk and adds a different mood after the earlier gates, statue, and chapel.
Entry tickets to attractions are not needed to complete the tour. That matters here and at the other stops because the game is designed around the accessible surroundings rather than paid admission. You should not book this expecting an indoor church tour or a full building visit.
Widener Library is one of the route’s major visual highlights. Its scale gives the walk a strong Harvard feel, and the clue asks you to engage with the building rather than treat it as background scenery. The library is also a good place to slow down for photographs.
Again, access can affect the experience. The activity does not include entry tickets, and you should not assume that every interior is open. If you cannot reach a point, the answer may still be manageable, but the game loses some of its pleasure when you have to work from a distance.
Carpenter Center and Beck-Warren House

The Carpenter Center for the Visual Arts changes the architectural tone of the route. Its modern design gives you something different from the more traditional Harvard buildings earlier in the walk. The challenge here asks you to notice the setting and continue the story.
This is a good example of why the activity works better than a basic list of landmarks. You are sent across a range of Harvard spaces, and the puzzle keeps the walk connected. You may not receive a full art-history lesson, but you do get a reason to stop and look.
The next stop, Beck-Warren House, keeps the route moving through the university area. As with every stage, the app presents a new clue and directions to the next location. You can pause as long as you like, which makes it easy to adapt the experience around meals, shopping, or other Cambridge plans.
The route is not a race. That is important because solving clues can take different amounts of time for different groups. Some people will enjoy working out each answer together. Others may find the challenges simple and use the game mainly as a structure for exploring Harvard Yard.
Harvard Crimson Building and the Lampoon finish
The Harvard Crimson Building is the final challenge stop before the finish. It adds another student-life reference to a route that has already included formal university spaces, memorial buildings, art, and historic figures.
From there, you continue to the Harvard Lampoon Building at 44 Bow Street. This is where the story and city exploration game end. The building provides a memorable finish because it is closely tied to Harvard’s distinctive student culture and gives the route a lighter final note.
The end point is separate from the starting point, so you finish with a one-way walk rather than returning to Harvard Square. That is useful if you have plans near Bow Street or want to continue exploring Cambridge from there. You should allow a little extra time if you intend to browse, eat, or use public transportation after the game.
What $6.01 gets you

At $6.01 per person, this is an inexpensive way to add structure to a Cambridge walk. You are paying for access to the digital game, the route, the clues, and customer support, not for a guide, a lecture, or admission to a Harvard attraction.
That low price makes the experience easy to pair with other plans. If you are already visiting Harvard Square, the game can give you a route and a reason to explore beyond the first few famous sights. Group discounts may also make it more appealing for larger parties.
The value depends on what you want from a tour. I think the price is strong if you enjoy puzzles, self-guided walks, and flexible timing. It is less compelling if you want detailed history, inside access, or personal answers from a local guide.
You also receive 24/7 customer support through the activity provider. That does not replace an in-person guide, but it is useful if you have trouble with the app or the game.
Timing, access, and who will enjoy it

The stated operating period runs from March 1, 2022, through February 7, 2027, with hours listed as Monday through Saturday from 6:00 AM to 11:30 PM. Since the game is self-guided and has no fixed start time, you have plenty of flexibility within those hours.
The practical advice is simple: do not assume the university will be fully open just because the app is available. One experience found Harvard closed to the public, making it impossible to walk to some locations. The clues were still relatively easy, but guessing answers from outside made the game less satisfying.
This activity suits:
- Families with older children who enjoy solving simple challenges together
- Couples looking for a low-cost Cambridge walk
- Friends who prefer a private activity to a group tour
- Independent visitors who dislike fixed schedules
- Repeat visitors who want a new way to see Harvard Yard
It may not suit you if you need wheelchair-specific route details, a live guide, or a deep explanation of Harvard’s history. Service animals are allowed, the route is near public transportation, and most people can participate, but the provided information does not give a detailed accessibility assessment for every stop.
Cancellation and booking details
You receive confirmation when you book, and the experience has free cancellation up to 24 hours before the scheduled start time. Cancel at least 24 hours ahead for a full refund. Within 24 hours, the payment is not refunded, and changes are not accepted.
Since the game is self-guided, make sure your phone is ready before starting. You will need the Questo app to receive the story, clues, and directions. The activity is offered in English.
Should you book Harvard’s Secret Society?
Book it if you want an affordable, flexible way to explore Harvard Yard with a small group. The $6.01 price, private format, and freedom to pause are hard to complain about, especially when you want something lighter than a formal history tour.
Skip it if your main goal is expert commentary or guaranteed access to campus buildings. The biggest question is not the price. It is whether you will be able to reach the listed locations on the day you go.
For the best chance of enjoying it, check Harvard access first, bring a charged phone, and leave room in your schedule for stops. If the campus is open enough for you to see the landmarks, this is a clever way to turn a familiar university walk into an active little adventure.
FAQ
Where does Harvard’s Secret Society start?
The activity starts in Harvard Square, at 1 Brattle Street near 1400 Massachusetts Avenue in Cambridge, Massachusetts.
Where does the experience finish?
It finishes at the Harvard Lampoon Building, located at 44 Bow Street in Cambridge.
How long does the game take?
The estimated duration is about 1 hour 20 minutes to 1 hour 50 minutes.
Is there a tour guide?
No. This is a self-guided activity played through the Questo app. A guide is not included.
What language is offered?
The experience is offered in English.
Are attraction entry tickets included?
No entry tickets are included, but tickets are not needed to complete the activity.
Can I cancel for a full refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations within 24 hours are not refunded.
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