Reviewed · BIG ISLAND OF HAWAII
Creative Soul Scavenger Hunt( Kona Big island Hawaii)
Kona’s Creative Soul Scavenger Hunt is less about racing from point to point and more about seeing Kailua-Kona through unusual challenges. Tara, the Huntmaster, hosts the game remotely through WhatsApp, sending clues and guidance as you work through tasks around Hulihe’e Palace and downtown Kona. I like the flexible start times, and I like that the game asks you to interact with the town instead of simply looking at it. The main catch is that this is not a traditional landmark hunt, and some challenges involve talking with strangers.
I also like that you can choose how your team handles the clues. You may create something from natural materials, seek out local information, or try a small act of kindness. This suits creative groups more than solo sightseers, and you need a fully charged phone with WhatsApp, plus enough energy to walk on flat ground for about two hours.
Key things to know before you book

- Tara hosts remotely through WhatsApp, so this is a guided digital game rather than a face-to-face walking tour.
- Hulihe’e Palace and Kailua-Kona provide the setting, with clues connected to local stories, a statue, a mural, and the town’s public spaces.
- Social challenges are a major part of the game, so you should feel comfortable approaching people or be willing to skip some tasks.
- The game costs $35 per person and lasts about two hours, making it a moderate-cost activity for a group.
- You need teammates, since no partner is provided for solo participants.
- Book carefully around your other plans, and remember that changes made within 24 hours are not accepted.
A different kind of Kona scavenger hunt

Many scavenger hunts send you toward a statue, a doorway, or a set of GPS coordinates. This one takes a more open-ended route. Tara sends clues and challenges through WhatsApp, then reacts to your progress as your group works through them.
That remote format is the defining feature. You are not following a guide carrying a sign through Kailua-Kona. Instead, Tara acts as a host in your pocket, directing the game by message while you move through the meeting area. It gives the activity a flexible feel, but it also means you must pay attention to your phone and keep the game moving yourself.
The challenges blend observation, creativity, local information, and social interaction. You might look into a place, find a story, speak with someone nearby, or make a small piece of art from natural items. The goal is not simply to finish first. It is to make your own route through a series of prompts.
I see the appeal for couples, families, friends, and work groups that enjoy doing something a little odd together. A team that laughs easily and does not mind improvising will get more from this than a group looking for a quiet, fact-heavy history walk.
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Hulihe’e Palace gives the game a sense of place

Hulihe’e Palace is one of the two named stops, and it gives the hunt a useful anchor. Rather than treating Kona as a blank backdrop, the clues connect your activity to a specific historic site and to the stories tied to the area.
The game may ask you to investigate information connected with the palace. You should expect to pay attention to details, look for answers, and work as a group rather than simply arrive, take a photo, and leave. One successful challenge involved finding information about the palace, a statue, and a mural, so you can expect the game to send your attention in several directions around central Kona.
The palace portion is valuable because it adds context to the town. You are not only completing a random phone game. You are using clues to notice features that might otherwise slip past during a casual walk.
There is a limit, though. This is not presented as a full guided tour of Hulihe’e Palace, and the supplied details do not promise an inside visit or a formal history talk. If your main goal is a detailed explanation of the site, book a dedicated cultural or historical tour instead. Here, the palace functions as one part of a larger creative challenge.
Kailua-Kona becomes your playing field

The second stop is Kailua-Kona itself. That broad setting gives the activity room to move beyond a single attraction and into the town’s public spaces.
This is where the hunt’s social side becomes more important. Some tasks ask you to talk with people you do not know, test an idea, or carry out a small act of kindness. The host describes this as a way to connect with local stories and get a feel for the place through human contact.
I can see that working well for an outgoing group. You may find that a short conversation gives you a more memorable sense of Kona than another photograph. It also gives families and friends a reason to cooperate, divide tasks, and compare what they discover.
You should know exactly what you are signing up for, though. One participant expected clues pointing mainly to buildings, statues, and landmarks, and found the social tasks too much like homework. That reaction is fair. If you are introverted, shy with strangers, or hoping for a conventional sightseeing route, this may not be your best match.
The game does allow flexibility. You can choose the order of clues, and the host says you may skip a task if you do not want to do it. You could begin with the less social creative challenges, then decide how much interaction feels right. Still, social experimentation is not a minor extra here. It is part of the design.
Creative tasks make this more than a phone walk
The activity’s most distinctive feature is its creative work. You are not only searching for answers. You may be asked to make something, interpret a clue, or complete a challenge in your own way.
One task involved creating a decoration from natural materials. That kind of assignment can be surprisingly revealing. One person may gather the materials, another may plan the design, and someone else may take the lead on presenting the result. The activity gives each teammate a role without formally assigning one.
The creative tasks also help explain the $35 price. You are paying for a hosted activity, not just a list of locations you could visit for free. Tara sets aside roughly two hours, sends the prompts, responds through WhatsApp, and keeps the game active while your team works.
The value depends heavily on your attitude. If you want a polished attraction with a predictable script, the price may feel high for a walk and a phone-based game. If you want a shared activity that creates stories and inside jokes for your group, $35 per person can be reasonable, particularly when split among several people.
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Tara’s remote hosting style

Tara is the named Huntmaster, and the experience depends on her communication. She contacts participants through WhatsApp before the start and uses the app during the game. You need to bring a fully charged phone with WhatsApp because the app is required, not optional.
The remote format has practical advantages. Start times are flexible, which helps if you are arranging the hunt around meals, beach time, or another Kona activity. Tara can also respond to your team as the game develops instead of leaving you with a fixed sheet of clues.
It also creates a few points of friction. You must keep your phone available, read messages promptly, and make sure everyone understands the meeting time. A participant who booked the wrong date and had timing confusion with another activity found the arrangements frustrating. The lesson is simple: check the date and local start time carefully before booking, and do not place the hunt inside a packed schedule.
There was also one serious communication failure when Tara’s phone was temporarily misplaced and she did not arrive at the planned meeting point. She apologized, offered a refund, and offered the chance to take the hunt on another day. That appears to be an unusual problem, but it is still worth knowing about because a remote host makes reliable phone contact especially important.
Timing, walking, and group size

The hunt takes about two hours. You need to be able to walk on a flat surface for that entire period, while also keeping enough energy and attention for the clues.
That makes the activity fairly easy physically for many people, but not effortless. You may be walking, reading messages, discussing answers, speaking with people, and completing creative tasks without much downtime. If you have just finished a long excursion, plan a rest before starting.
The meeting point is in Kailua-Kona, and the activity ends back at that same meeting point. There is no listed transportation between stops, so plan to make your own way to the starting location and remain in the area during the game.
The maximum group size is 100 people, but your experience will depend on the team you book with and how the game is organized that day. The activity is not recommended for solo participants because no teammate is supplied. I would book it with at least one other person, and preferably with a group that enjoys making decisions together.
Families can be a good fit if children are old enough to walk for two hours, follow clues, and take part in social or creative tasks. The provided details do not give a minimum age, so you should confirm that point before booking if children are involved.
How to prepare for a smoother game
A few simple steps can prevent most problems:
- Charge your phone fully before meeting the host.
- Install and test WhatsApp in advance.
- Confirm the date and start time, using Hawaii local time.
- Leave room before and after the hunt instead of scheduling another activity tightly against it.
- Wear something suitable for two hours of walking on flat ground.
- Bring a group willing to communicate and make quick choices.
- Expect some challenges to involve strangers.
- Decide in advance that you can skip a task if it feels uncomfortable.
You should also agree on who will watch the phone. If everyone is checking separate messages, the team may miss instructions. One person can manage WhatsApp while the rest handle clues, creativity, and local conversations.
Price, cancellation, and weather

At $35 per person, this is cheaper than many guided half-day activities, but it is not a free self-guided walk. The price covers the clues, the hosted game, and the unusual group format. I think it offers fair value when several people want a shared challenge and are open to the social side.
The value is weaker if you only want to see Kona’s landmarks. You can walk around central Kona without booking an activity, and this hunt does not promise a long formal talk at each site. You are paying for structure, interaction, and a host who guides the experience by phone.
Free cancellation is available if you cancel at least 24 hours before the start time. Changes or cancellations inside that 24-hour window are not accepted and are not refunded. The activity also requires good weather. If poor weather cancels the hunt, you are offered another date or a full refund. If the minimum number of participants is not met, you are offered another date or experience, or a full refund.
Those rules make it wise to book early enough to confirm your plans, but not so early that your Kona schedule is likely to change.
Who should book Creative Soul Scavenger Hunt
I would choose this for a couple, family, group of friends, or team-building outing that wants a playful way to spend two hours in Kailua-Kona. It is especially suitable if you like puzzles without strict right answers, making things, talking with people, and turning a sightseeing walk into a shared story.
I would not choose it for a solo visit, a group that dislikes phone-based activities, or anyone expecting a classic scavenger hunt built around map points and landmark photographs. Introverted participants can skip some social tasks, but you should still expect interaction to be part of the experience.
Book it if the idea of being prompted to notice Kona, ask questions, create something, and laugh at your own attempts sounds appealing. Skip it if you want a quiet, predictable tour with a guide beside you in person.
FAQ
Where does the Creative Soul Scavenger Hunt take place?
It starts in Kailua-Kona on Hawaii’s Big Island. The named stops are Hulihe’e Palace and Kailua-Kona, and the activity ends back at the meeting point.
How long does the scavenger hunt last?
The activity lasts approximately two hours.
How much does it cost?
The listed price is $35 per person.
Is the host physically present?
No. Tara hosts the game remotely through WhatsApp and interacts with your group during the activity.
Do I need WhatsApp?
Yes. You must bring a fully charged phone with WhatsApp because the game is designed to use the app.
Can I join alone?
The activity is not recommended for solo participants. No teammate is provided for you.
Do I need to walk for the entire activity?
You need to be able to walk on a flat surface for two hours and have enough energy and focus to complete the hunt.
Are social challenges part of the game?
Yes. Some challenges involve talking with strangers, local stories, or acts of kindness. You may skip a task if you do not want to do it.
Are service animals allowed?
Yes, service animals are allowed.
What happens if I need to cancel?
You receive a full refund if you cancel at least 24 hours before the start time. Cancellations or changes made within 24 hours are not refunded or accepted.
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