Reviewed · SAVANNAH
Savannah Scavenger Hunt and Highlights Self Guided Audio Tour
Savannah’s best-known sights become a walking puzzle on this self-guided tour. You follow a 3.8 km route from Forsyth Park through historic squares, churches, cemeteries, City Market, and River Street, answering riddles to find your next stop. It is part sightseeing walk, part phone-based game, and part audio guide.
I like the complete freedom to start anytime, and I like that you can pause for a praline, lunch, or a look at the ships on the river without losing your place. The route also gives you a useful first look at central Savannah without requiring entrance fees.
The main drawback is simple: this is not a guided tour. You need a charged phone, working mobile data, and enough interest in solving clues. If you expect a guide to tell stories as you walk, or a full-scale treasure hunt with elaborate props, this may feel too basic.
Key points to know before you go

- A 3.8 km route through ten Savannah landmarks: You visit Forsyth Park, Monterey Square, the cathedral, Chippewa Square, Colonial Park Cemetery, City Market, and River Street.
- Start whenever you want: The app is available around the clock, and your access remains valid for one year.
- Riddles guide the walk: You use observation and imagination at each outdoor stop to identify the next location.
- No admission fees are needed: Every puzzle relates to the outside of the attractions, so you do not enter the museums or historic houses.
- Plan for roughly two to three hours: The walking portion is about two hours for some people, while the full activity often takes closer to three hours with pauses.
- Bring your own guidebook basics: You need a fully charged smartphone, mobile data, comfortable shoes, and weather-appropriate clothing.
Starting beneath the oaks at Forsyth Park

The suggested starting point is the fountain at Forsyth Park, at 1 West Gaston Street. This is a sensible place to begin because the park gives you room to get the app working, check your route, and settle into Savannah’s slow walking pace.
You download the World City Trail app and enter the 10-digit booking reference. The app has you select Create to begin. Nobody meets you at the fountain, checks you in, or explains the first clue in person. That independence is useful, but you should set up the app before you arrive if you want a quick start.
Forsyth Park is one of Savannah’s most recognizable public spaces, with its broad walkways and famous fountain. The first puzzle uses the outdoor surroundings, so you can begin sightseeing right away instead of staring at a meeting point while waiting for a guide.
You can technically begin somewhere else and change the order of stops. Still, I would use Forsyth Park as the starting place unless your schedule makes another point more practical. The route is designed as a walk across the central district, and beginning here gives the outing a clear sense of direction.
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Ten stops that show Savannah’s historic center

Monterey Square
Monterey Square brings you into the historic residential side of Savannah. Its shaded setting and surrounding architecture provide a calmer contrast to the open park. The puzzle asks you to look closely rather than simply follow a blue dot on a map.
This is one of the strengths of the format. You have a reason to study the details around each square. You are not racing from pin to pin, and you can take a few minutes to look around before moving on.
Cathedral Basilica of St. John the Baptist
The cathedral is an impressive outdoor stop, but remember that this activity does not include entry. The puzzle and audio material focus on what you can see from outside.
That limitation is worth knowing before you book. If you want interior viewing time or a formal explanation of the cathedral, you will need to arrange that separately. As part of a walking route, though, the stop adds an important architectural landmark and gives the route more variety than a simple park-to-park stroll.
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Old Sorrel Weed House
The Old Sorrel Weed House is included for its exterior and its stories, including Savannah’s well-known haunted reputation. The app provides text or audio information connected with the site.
You will not enter the museum or take one of its tours as part of this activity. That keeps the price low, but it also means the stop is best treated as a quick outside visit. If the house interests you, you can make a note to return later for a separate paid tour.
Chippewa Square
Chippewa Square is one of the most recognizable stops because of its connection with the bench scene from Forrest Gump. The actual filming details may be familiar, but the square is still worth seeing as part of Savannah’s network of formal public spaces.
The puzzle format works well here. Instead of stopping only long enough to take a photograph, you pay attention to the square and its surroundings. This is also a good point to remember that the famous movie bench is not presented as a permanent attraction in the square itself, so keep your expectations practical.
Colonial Park Cemetery
Colonial Park Cemetery adds a more reflective stop to the route. Its old markers and setting offer a different view of Savannah from the manicured squares.
The activity remains outdoors, and you should be respectful of the site while working through the clue. This is not a theatrical ghost walk, though the app includes stories and local legends. If you prefer a tour centered on dramatic storytelling, the audio material may feel brief. If you like history presented in small pieces as you walk, it fits the format well.
Owens-Thomas House and Slave Quarters
The Owens-Thomas House and Slave Quarters is another place where the outside view is included, but admission is not. The name itself points to an important part of Savannah’s past, and the stop gives the route a chance to address more than pretty squares and movie locations.
You should think of this as an introduction rather than a complete visit. Anyone wanting detailed interpretation of the building and its quarters should return for the full attraction. The scavenger hunt gives you the location and a bit of context, then keeps you moving.
Reynolds Square
Reynolds Square continues the walk through Savannah’s historic core. By this point, you will have seen how the city’s squares link together, each with its own scale and nearby buildings.
The route is not a nonstop march. You can stop, listen to the audio, solve the clue, and look around. That makes the experience easier to fit around a day of sightseeing, especially if you do not want to commit to a fixed departure time.
City Market
City Market is a natural place for a break. You can pause the activity, find a famous Savannah praline, browse shops, or get something to eat, then return to the route.
This flexibility is one of the tour’s most practical features. You do not have to choose between the scavenger hunt and a snack stop. The app is built for pauses, and your access lasts for a full year, so bad timing does not ruin the purchase.
The market can also feel busier than the earlier squares. Keep your phone secure, pay attention to traffic and pedestrians, and do not let the next clue hurry you through the area.
River Street Marketplace
The route finishes near River Street Marketplace, where the city meets the Savannah River. This is a useful change of scene after the shaded squares and historic buildings.
You can pause to watch large ships pass by, browse the riverfront area, or finish the activity there. The supplied tour details describe a custom finish and also refer to ending back at the starting point, so check the app’s current route instructions when you begin. In practical terms, you should not assume that the final stop returns you to Forsyth Park.
This is also the point where walking distance matters. The route covers several parts of the historic district, and the final stretch may feel long if you have already spent the day on foot.
How the riddles and audio guide work

The app combines GPS navigation, text information, audio commentary, and location-based riddles. At each stop, you use observation and imagination to answer a question before moving to the next point.
That setup gives you more involvement than following a standard map. You look at a building, square, or outdoor feature with a purpose. Families and small private groups may enjoy comparing answers, while independent visitors can move at their own pace.
The activity is available in English, German, French, Portuguese, Italian, and Spanish. You can play the audio through your phone’s speaker or use headphones. A speaker is easier if you are sharing the experience with a group, while headphones make sense if you want to listen privately.
The clues are central to the experience. If the app does not show them, you are not getting the intended activity. Check that you entered the 10-digit ticket number correctly, selected Create, disabled any VPN, and avoided relying on city Wi-Fi. Mobile data is required, and the official support channel is 24/7 live chat rather than phone support.
Time, distance, and the real pace of the walk

The advertised duration is about two hours, but the full activity can take around three hours depending on your pace and stops. The difference is easy to understand. The route itself is a 3.8 km walk, but you may pause for photos, audio, snacks, shops, or river views.
I would allow three hours if you want to enjoy Savannah rather than hurry through it. If you are focused on solving the clues and moving steadily, you may finish closer to two hours.
This is not a good fit if you have trouble walking for several hours. One useful practical tip is to park near the river if you are driving and plan to finish there, though your exact ending point should be checked in the app. Public transportation is nearby, but the tour itself is still a walking activity.
There is no fixed schedule and no time limit during your access period. You can pause as often as you like and resume later. The one-year validity also gives you a safety net if weather or illness gets in the way. You can reschedule for another day, and the provider says you can contact support about changing the activity to another city.
What the $12 price really buys you
At $12 per person, the value depends on what you want from a city tour. You are paying for a route, navigation, audio content, riddles, and local suggestions, not for a personal guide or entry to attractions.
That is a fair price if you want a structured introduction to Savannah and enjoy exploring independently. A conventional guided walk usually gives you live commentary and the ability to ask questions. This activity gives you far more control, and it can cost less for a private group.
The group discount option may improve the value for families or friends traveling together. Since the activity is private to your group, you do not have to match another party’s pace. You also avoid the common cost of attraction tickets because every stop is viewed from outside.
The tradeoff is depth. You will not receive the same level of explanation you would get from a specialist guide, and the audio material cannot respond to your questions. I would see this as a low-cost orientation to Savannah, not a replacement for visiting the cathedral, the Owens-Thomas House, or the Old Sorrel Weed House properly.
Who will enjoy this Savannah walk

I would recommend it most to people who like independent sightseeing with a little structure. It works particularly well for:
- Couples or friends who want a shared game while seeing major landmarks.
- Families whose children enjoy clues and short challenges.
- First-time visitors who want a route linking the main historic sights.
- People with tight schedules who cannot attend a fixed departure.
- Visitors who prefer to stop for food, shopping, or photographs along the way.
- Repeat visitors looking for a different way to walk through central Savannah.
I would be cautious if you want a detailed history lesson, a live storyteller, or a relaxed route with very little walking. I would also avoid starting with a nearly empty phone battery or uncertain mobile service. The app is the guide, map, clue book, and audio player, so technical preparation matters.
The experience is suitable for most participants, and service animals are allowed. Still, the route’s length means you should wear comfortable shoes and dress for the weather.
Booking, cancellation, and technical tips
You receive confirmation when you book, and the experience is available every day from midnight until 11:30 p.m. The broad hours mean you can choose a cooler morning, a later afternoon, or another time that fits your plans.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Cancellations or changes made inside that window are not refunded or accepted.
Before leaving your hotel, charge your phone fully and confirm that mobile data works. Disable any VPN, avoid city Wi-Fi, and keep the booking reference available. If you need help, use the official World City Trail chat. There is no phone support.
Should you book this Savannah scavenger hunt?
Book it if you want a flexible, inexpensive walking route with riddles, audio, and recognizable Savannah sights. The ability to pause at City Market, watch ships on River Street, and continue later is genuinely useful. The route also gives you a clear way to see several historic squares without joining a group at a set time.
Skip it if your main goal is expert storytelling or interior visits. You should also skip it if walking 3.8 km, with extra wandering, will be difficult.
My advice is to treat this as a fun first look at Savannah. Use it to get oriented, notice places you want to revisit, and enjoy the freedom of setting your own pace. At $12, it offers good value as long as you understand that the phone app, not a human guide, carries the experience.
FAQ
Is this a guided tour with a live guide?
No. It is 100% self-guided, and nobody waits for you at the starting point. You use the World City Trail app for navigation, audio, and riddles.
Where should I start?
The suggested starting point is the fountain at Forsyth Park, located at 1 West Gaston Street in Savannah. You can also start or finish elsewhere by adjusting the route.
How long does the activity take?
The walk covers about 3.8 km. Some people may finish in about two hours, while the full activity often takes around three hours when you include pauses and sightseeing.
Do I need to pay entrance fees?
No. The puzzles relate to the outdoor areas of the attractions, and you do not need to enter them or pay additional admission fees.
What do I need to use the app?
You need a fully charged smartphone, an active mobile data connection, and your 10-digit booking reference. You should disable any VPN and avoid using city Wi-Fi because they may cause the app to disconnect.
Can I pause the tour?
Yes. You can pause and resume as often as you like. Your access remains valid for one year, and the activity has no time limit.
What happens if the weather is bad or I become ill?
You can take the tour on another day if bad weather or illness prevents you from going. You can also contact the provider about changing the activity to a different city.
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