Reviewed · QUEBEC CITY
Old Town Quebec Secrets: Private Exploration Game and Tour
Quebec City turns sightseeing into a scavenger hunt with this self-guided Old Quebec puzzle game. Instead of following a guide holding a flag, you use the Questo app to find clues, answer questions, and move from one historic stop to the next. The route takes about 90 minutes and finishes at Place Royale, the birthplace of Quebec’s permanent French settlement.
I like two things right away: you can play offline, so you do not need mobile data, and you can start, pause, and continue at your own pace. The low price of $9.29 per person also makes it an easy add-on for a family day in the old city.
The tradeoff is that this is not a live tour. The clues depend on current conditions, and one dated or awkwardly worded question can slow you down. If you want a historian to explain the city as you walk, choose a guided tour instead.
Key points before you book

- Fourteen historic stops: The route links fountains, city gates, religious buildings, public squares, monuments, and Place Royale.
- Offline play: Download or prepare the experience before setting out, then play without an internet connection.
- A private activity: Only your own group takes part, with no fixed group of strangers.
- About 90 minutes: You can move at a steady pace or pause for photographs, food, and extra sightseeing.
- Good for puzzle fans: Hints help when a clue proves difficult, though a few questions may feel dated or unclear.
- Free for children: The listed price applies per person, while kids can join without paying.
How the Old Quebec game works

This is a walking game rather than a traditional guided tour. You follow step-by-step directions in the Questo app, look closely at the surroundings, and solve a challenge at each location. A correct answer sends you onward and reveals the story connected with that place.
The start point is listed at 3004 Av. Honoré-Mercier. From there, the app guides you toward Place Royale, where the activity ends on Rue des Pains Bénits. Pay close attention to the opening instructions, since the route depends on reaching the right starting location and following the directions in order.
The experience is offered in English. It is private, so your group can set the rhythm. You might finish in 90 minutes if you stay focused, or take longer if you stop for pictures and look around each site.
The ability to pause matters in Old Quebec. You may want to stop for coffee, step into a church, browse a shop, or take a break on a steep section. You do not have to treat the game like a race.
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Tourny Fountain and the first clues
The opening stop is the Tourny Fountain, a handsome landmark with a surprising connection to nineteenth-century Paris. French sculptor Mathurin Moreau designed the work in 1853, and six copies were made. The fountain was shown at the 1855 World’s Fair in Paris.
Here, the game asks you to inspect the fountain and find an answer hidden in plain sight. That simple act changes how you look at the object. Instead of photographing it and moving on, you study its details.
This is one of the better features of a puzzle walk. The question gives you a reason to examine a familiar landmark closely. The downside is that outdoor clues can be affected by construction, signs, crowds, or changes to the site. If the answer does not seem to fit, use a hint rather than spending too long guessing.
Saint-Louis Gate and the city walls

The next stop brings you to Saint-Louis Gate, whose first version was built in the late seventeenth century under French rule. During the British period, the army closed the gate at night, limiting movement between the city and the surrounding areas.
That old rule had real economic effects. Closing the gate disrupted trade and made it harder for the city to grow. The game uses the gate to connect a piece of architecture with the daily business of a fortified town.
This stop works best if you pause to look at the gate as part of Quebec’s larger defensive system. You are not simply seeing an attractive entrance. You are seeing a controlled passage, where opening hours once affected commerce and ordinary movement.
The route may include uphill or uneven walking in Old Quebec, so wear shoes that can handle cobblestones and slopes. The activity is short, but the setting rewards a measured pace.
The elm tree and the cannonball mystery
One of the most unusual stops is an old elm on Rue Saint-Louis near Rue du Corps-de-Garde. A cannonball appears to be caught in its twisted roots, and calèche drivers traditionally point it out as they pass.
This is exactly the sort of odd detail that works well in a city game. The tree is easy to overlook, yet its strange shape invites a closer look. You can examine the roots, consider how the cannonball got there, and then use the app to answer the challenge.
The stop also gives the route some variety. You move from major public landmarks to a small local curiosity. That shift keeps the walk from feeling like a simple list of famous buildings.
Do not expect a full explanation from a person on site. The app gives you the prompt and the historical note, but you provide the attention. If your group enjoys puzzles, that is part of the fun. If you prefer a continuous spoken narrative, it may feel thin.
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The Ursulines and the story of Montcalm

The Couvent des Ursulines dates to 1639 and is the oldest institution of learning for women in North America. Its chapel also holds the burial place of French general Louis-Joseph Montcalm, who died after the 1759 battle that changed the future of New France.
This stop brings together education, religion, and military history. It also helps explain why Old Quebec can feel like several centuries occupying the same few streets.
The game asks you to look around and find the information needed to continue. You may want to give this location extra time, especially if you are interested in the role of women’s education or the French and British struggle for control of the colony.
The activity does not promise interior access to every site. Treat the route as an outdoor exploration unless the app or local opening hours tell you otherwise. The historical setting remains useful even when you are viewing a building from the street.
Holy Trinity and British Quebec
The Cathedral of the Holy Trinity was built in 1804 as the first Anglican church outside Britain. It was designed in a neoclassical Palladian style, modeled after St Martin-in-the-Fields in London, and became a National Historic Site of Canada in 1989.
This is an important change of tone along the route. Earlier stops emphasize French Catholic and colonial Quebec. Holy Trinity shows the British presence that followed the conquest and became part of the city’s identity.
Architecture fans will get more from this stop than a quick photograph. Look at the building’s formal symmetry and classical design, then compare it with the older streets around it. The game gives you a reason to notice those details.
The clue may be easy for some groups and harder for others. The experience includes hints, which is useful if you are trying to keep children involved or if your group does not know architectural terms.
Place de l’Hôtel-de-Ville and changing names

The public square near city hall has carried several names over time, including Grande Place, Grande Place de la Haute Ville, Place du Marché, Place Notre-Dame, and Place de la Basilique. In 1900, after city hall was built, it became known as Place de l’Hôtel-de-Ville.
A changing name can seem like a small detail, but it shows how public space reflects civic life. Markets, churches, municipal government, and local habits all shaped the square’s identity.
This is another good place to stop looking at your phone and study the surroundings. The challenge encourages you to connect the square’s current appearance with its earlier uses.
The area can be active, and people may pass through while you are solving the clue. That is normal. You do not need a silent setting, but you should expect occasional distractions.
The Séminaire de Québec

The Séminaire de Québec was founded in 1663 by François de Laval, who later became the first bishop of Quebec. The priestly society trained clergy, worked to evangelize Indigenous people, and administered the colony’s parishes.
This stop helps explain how the Catholic Church organized life in New France. The Séminaire was not simply a religious building. It was part of the colony’s education, parish, and administrative structure.
The game’s format works well here because the building can look imposing without being easy to understand. A short historical prompt gives you a framework for what you are seeing.
If you are visiting Quebec City with children, this is a useful place to let them lead the search. The answer is based on observation, not on having memorized a textbook.
Champlain’s monument and the city’s founder
A monument honoring the founder of Quebec City was created by Paul Chevré and inaugurated in 1898. The route uses it as another clue point, linking the modern city with the man who established the settlement.
The monument is part of the public memory of Quebec. It tells you how later generations chose to honor the city’s beginnings. The app adds context without asking you to sit through a long lecture.
This is a quick stop, but it fits the larger route. You keep moving through Old Quebec while collecting small pieces of its story. That variety is one reason the game can appeal to people with different interests in the same group.
Jean-Paul Lemieux and Quebec art
The route also includes a stop connected with Jean-Paul Lemieux, one of Canada’s major twentieth-century painters. Born in 1904 and deceased in 1990, Lemieux worked in several styles across five artistic periods.
This gives the experience a welcome break from colonial and religious history. Quebec City is not only fortifications, churches, and eighteenth-century streets. It also has a modern cultural life.
The stop is especially useful if someone in your group enjoys art but is less interested in military or church history. The challenge format keeps the information brief while pointing you toward a Canadian artist you may not know.
As with the other locations, the game asks you to find an answer at the site. The value comes from noticing something you might otherwise pass without understanding.
Place Royale, the cradle of French North America
The final destination is Place Royale, where Samuel de Champlain built the first permanent French settlement in the Americas in 1608. His first habitation served as a fort, store, trading post, and home.
That combination tells you a lot about early colonial life. One structure had to protect the settlement, store goods, support trade, and provide shelter. Place Royale is considered the cradle of French North America for good reason.
Ending here gives the walk a clear historical arc. You begin with later monuments and city institutions, then finish at the site tied to the city’s first permanent French settlement.
The listed end point is Rue des Pains Bénits. Once you finish, you are well placed to continue exploring the lower part of Old Quebec, though the activity itself does not include a physical guide to show you what to do next.
Parliament, city hall, and the basilica
Several other stops fill out the route with major civic and religious buildings. The Parliament Building is an eight-floor structure designed by Eugène-Étienne Taché and built from 1877 to 1886. It houses Quebec’s Parliament, including the Lieutenant-Governor and National Assembly.
The building gives you a look at Quebec’s political identity. Its scale and formal design are a sharp contrast with the compact streets and older stone structures of the lower town.
Quebec City Hall was inaugurated in 1896 in Old Quebec. Built on a slope, it descends with the hill and occupies the former site of the Jesuit College, also called the Jesuit Barracks, which existed from the 1730s until 1878. City hall became a National Historic Site of Canada in 1984.
The route also brings you to Notre-Dame-de-Québec. It has served as the first Catholic parish in North America since 1664, became a cathedral in 1674, and later gained basilica status. Shelling, fires, rebuilding, and renovations have all shaped the building you see today.
These stops show why Quebec City rewards slow looking. A building may carry several layers of political, religious, and architectural history at once.
Price, timing, and who gets the most value
At $9.29 per person, this is inexpensive for a private activity lasting about an hour and a half. The value is strongest if you want a structured walk but do not need a guide standing beside you.
Families get an extra benefit because children play free. A larger group can also use the private format, although groups over 15 need to make multiple bookings.
The 3.8 rating from 13 ratings suggests a mixed but generally workable experience. The strongest fit is for people who enjoy architecture, local history, sightseeing, and riddles at the same time. One particularly positive experience described it as a favorite activity because it reached places the group might not have found on its own.
The main concern is reliability and wording. One person found the game unusable, while another reported clues that were outdated by more than a year or written in a confusing way. That matters if you are highly competitive and want every answer to be precise.
I would treat the game as a flexible sightseeing tool, not a polished academic tour. Use hints when needed, stay patient if a clue seems off, and keep exploring even if you decide an answer is unclear.
You can cancel for a full refund up to 24 hours before the scheduled start time. Inside that window, the amount paid is not refunded, and changes are not accepted.
Is this Quebec City activity right for you?
Book it if you like solving puzzles, want to walk Old Quebec independently, and prefer to choose your own pauses. It is also a sensible pick for families because children are free and the private format keeps the group together.
I would also recommend it to anyone who has already seen Quebec City’s main sights and wants a new reason to look closely at familiar streets. The cannonball tree, Tourny Fountain, historic gates, and lesser-known details give the walk a more playful shape than a standard photo route.
Skip it if you want a live guide, a smooth narrative, or guaranteed up-to-date clues at every stop. For $9.29, the risk is small, but you should be comfortable with an app-based activity that may require hints and a little patience.
FAQ
How long does Old Town Quebec Secrets take?
The activity takes approximately 1 hour and 30 minutes. You can pause the game and continue later, so your total outing can take longer.
Does the game require an internet connection?
No. The game can be played offline without mobile data or an internet connection.
Is this a guided walking tour?
No. This is a self-guided game played through the Questo app. A physical tour guide is not included.
Where does the activity start and finish?
It starts at 3004 Av. Honoré-Mercier in Quebec City. The app guides you step by step toward Place Royale, and the listed end point is Rue des Pains Bénits.
Is the activity private?
Yes. Only your own group participates. Groups larger than 15 people need to make multiple bookings.
Can children take part?
Yes. Children can play for free. The activity is offered in English, and most people can participate. Service animals are allowed.
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