Reviewed · QUEBEC CITY
Astounding Scavenger Hunt: The Horrors of Quebec City!
Quebec City’s old streets make a natural stage for ghost stories, and this self-guided hunt adds riddles, photo tasks, and a bit of friendly competition. You’ll hear about haunted jails, old enemies linked to the Parliament Building, and a ghost said to linger around Chateau Frontenac.
I like the freedom to start any time between 7 a.m. and 10 p.m., and I like that your group gets the route to itself. The price is modest at $12.31 per person. The main catch is the app: you need a charged smartphone and must allow it to access photos to use every feature.
Key points to know before you go

- Four historic stops: Visit the Plains of Abraham Museum, Morrin Centre, St. Louis Gate, and the Chateau Frontenac area.
- Private and self-led: Your group follows the route without a tour guide or other participants.
- Built around the app: Maps, riddles, photo challenges, roles, and leaderboards all run through Let’s Roam.
- Pick a team role: Choose Brainiac, Photographer, or Mapper, with individual tasks for each player.
- About two hours: The route works best when you allow time to walk, read the clues, and complete the challenges.
- Watch the photo permissions: If you do not want the app to access your photos, parts of the hunt may not work.
A ghost hunt with a game attached

This is not a traditional walking tour with a guide leading a group from one stop to the next. You begin at 12 Rue Saint-Louis, open the Let’s Roam app, and follow the map and instructions at your own pace.
The story centers on Quebec City’s long and often grim past. You’ll encounter tales of anguished ghosts, haunted jails, old feuds, and buildings with more than one story to tell. The supernatural angle gives familiar sights a fresh purpose, especially if you have already seen the main squares and streets on a standard city walk.
The hunt format keeps the outing active. Instead of only listening, you answer questions, solve riddles, take pictures, and complete challenges. I like this setup for friends, couples, and families who enjoy a little structure but do not want to keep up with a guide.
The tradeoff is clear. You will not have a person on site to explain a confusing clue, answer follow-up questions, or adjust the route to suit your interests. The app provides phone, email, and chat support, but that is different from having a local guide beside you.
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Starting at 12 Rue Saint-Louis
The stated meeting point is 12 Rue Saint-Louis in Quebec City, and the activity ends back there. This makes planning simple because you begin and finish in the same general area.
You can start any time during the listed operating hours, from 7 a.m. to 10 p.m., Monday through Sunday. That flexibility matters in Quebec City, where you may want to fit the hunt around a museum visit, a meal, or an evening walk.
I would choose a start time with enough daylight to read building details and take clear photographs. The tour is marketed as a ghost experience, so an evening start may suit the mood, but you should dress for the actual forecast rather than the theme. Comfortable shoes are important, and weather-appropriate clothing is specifically recommended.
The route takes about two hours. Your exact pace will depend on how quickly you solve clues and how much time you spend at each stop. Since this is not a timed group departure, you can pause when you need to, though the app-based challenges work best when you stay focused on the route.
Plains of Abraham Museum: history before the chills

The first stop is the Plains of Abraham Museum. This area is closely tied to Quebec City’s military past, making it a fitting place to begin a hunt about conflict, death, and lingering spirits.
The museum stop gives the experience a historical anchor before the route moves into more specific ghost stories. You are not simply chasing a spooky theme through random streets. The clues connect the city’s art, culture, and past with stories of fear and loss.
The provided details do not say that museum admission is included. Attraction fees are not part of the price, so you should expect the hunt to use the location as a stop without assuming entry to an indoor attraction. That distinction matters if you are planning a museum visit alongside the game.
The app supplies questions and challenges at this stage. One player might focus on answers as the Brainiac, another might handle photos as the Photographer, and another might guide the group as the Mapper. These roles give everyone something specific to do rather than leaving one person to manage the phone.
Morrin Centre: old walls and unsettling stories
Next comes the Morrin Centre, one of the more intriguing stops on the route. Its historic setting fits the tone of a ghost hunt, and the building is presented as a place with its own eerie tale.
The value here comes from combining the physical location with the app’s prompts. You look at the building, consider the clue, and connect the site to the larger story of Quebec City. This can make the walk feel more like an investigation than a checklist.
I would keep expectations realistic. The information provided does not promise interior access, a private visit, or a live explanation at the Morrin Centre. Attraction fees are excluded, and the activity remains self-guided. You should be ready to enjoy the exterior setting and the digital challenge without assuming that every building opens as part of the hunt.
For people who like architecture and cultural history as much as ghost stories, this stop may be one of the better-balanced parts of the route. The hunt is not limited to spooky tales. It also aims to introduce art, culture, and lesser-seen parts of the city that you might pass without a reason to stop.
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St. Louis Gate: a dramatic stretch of Old Quebec
The third stop is St. Louis Gate, or Porte St. Louis. This historic entrance gives the route a strong Old Quebec setting and helps link the separate locations into one walk through the city’s fortified core.
A gate is also a useful point for a scavenger hunt because it offers a clear visual target. The Mapper role can help guide your group there, while the other players handle the riddle and photo assignments.
The experience is designed to show you parts of Quebec City that locals usually see rather than only the postcard views. That claim should be understood in a practical way: the hunt sends you to historic streets and buildings with a specific story attached, so you have more reason to notice details around you.
The route may be less satisfying if you want a long, formal explanation of the city’s fortifications. The app gives you prompts and information, but it does not replace a dedicated history guide. I see this stop as a quick, active encounter rather than a full lesson.
Chateau Frontenac area: the ghostly finale
The final listed stop is Moment Spa Le Chateau Frontenac, in the Chateau Frontenac area. The tour’s story includes a ghostly resident said to dwell within the famous hotel, giving the finish a recognizable landmark and a suitably dramatic setting.
This is a smart ending for the theme. Chateau Frontenac is one of the city’s best-known sights, and the ghost story gives you a different way to look at a building many people simply photograph from outside.
Again, do not assume that the price includes entry to the hotel, spa, or another attraction. The inclusions cover the self-guided hunt, app access, challenges, digital photos, support, and taxes. Private transport, attraction fees, food, and drinks are not included.
The route returns to the starting point after this stop. That makes it easier to continue with dinner or another activity, though the actual time required will depend on your pace. If you start late, remember that the listed hours end at 10 p.m.
How the Let’s Roam app shapes the experience
The app is the engine of the whole outing. It supplies the map, photo challenges, riddles, leaderboards, and instructions for each player. Your confirmation includes directions for downloading the app and starting the adventure.
The individual roles are a useful touch. Brainiac, Photographer, and Mapper give each person a job, which can reduce the common problem of one person doing all the reading while everyone else follows along. I would switch roles if your group wants everyone to try more than one type of challenge.
The leaderboard adds a competitive layer. You can treat it seriously or ignore it and focus on the stories. The hunt is private, so you are not competing face to face with another group on the street.
The app also creates the main practical risk. Your phone must be fully charged, and a power bank is worth bringing. One person who did not want the app to access personal photos found the experience unusable. That is important: if photo permissions are a firm no for you, this may not be the right activity, even if you only want the riddles and city stories.
You receive digital copies of the adventure photos afterward. That gives the photo tasks a useful payoff, especially for a birthday, family outing, or group trip. I would still check your phone’s storage and permission settings before starting.
Is $12.31 per person good value?
At $12.31 per person, this is an inexpensive way to add a two-hour activity to a Quebec City visit. The price covers the app, route, challenges, digital photos, support, taxes, fees, and handling charges.
The value depends on what you want. If you mainly want a low-cost activity that gives your group a reason to walk through Old Quebec, the price is appealing. You are paying for a structured game and themed route, not for a guide’s personal insight or admission to attractions.
A traditional guided ghost walk may offer more storytelling and local conversation, but it may also run at a fixed time and place you in a group. Here, you control the start time and pace. That flexibility can be worth more than polished narration if your schedule is tight.
The price is less attractive if you do not enjoy phone-based games, photo challenges, or solving clues. It also loses value if app permissions prevent you from completing the main tasks. Read the technical requirements before paying, since the cancellation policy is strict: the activity is non-refundable and cannot be changed after booking.
Who will enjoy this Quebec City activity?
I would consider this hunt a good match for:
- Friends who enjoy riddles, photo tasks, and friendly competition
- Families looking for an activity with no stated minimum age
- Couples who want a private walk rather than a group tour
- Repeat visitors who want a different reason to explore Old Quebec
- Visitors who prefer to start on their own schedule
- People with moderate physical fitness who are comfortable walking outdoors
The no-minimum-age policy makes it flexible for mixed-age groups, though younger children may need help with the app and clues. The activity requires a moderate fitness level, so you should be prepared to walk between stops and remain outdoors for much of the route.
Service animals are allowed, and the starting area is near public transportation. Private transport is not provided, so you will need to reach the meeting point on your own.
I would be more cautious about booking if you want a live historian, a fully narrated ghost walk, indoor access, or a tour free from phone use. This is a game-led city walk first, with ghost stories shaping the theme.
Practical ways to make the hunt better
Charge your phone fully before leaving. Bring a power bank if you have one, since navigation, camera use, and app interaction can drain a battery quickly.
Check the weather before you start. Comfortable shoes and suitable clothing matter more than usual because the experience involves walking between several historic locations. If rain or cold is expected, plan layers and protect your phone.
Decide who will handle each role before the first clue. The Brainiac, Photographer, and Mapper jobs are designed to spread the work across the group. If everyone wants to take pictures, switch roles during the route.
Make sure your group is comfortable with the app’s photo access. This is not a minor extra if you want to complete the photo challenges and receive the full digital photo experience.
Allow about two hours, but keep your schedule loose. The activity is self-paced, and stopping for photos or solving a tricky riddle may take longer than expected. Since you return to the starting point, you can plan your next activity from the same part of Old Quebec.
Should you book the Horrors of Quebec City hunt?
Book it if you want a flexible, private walk with a spooky theme, simple competition, and a low per-person price. The four-stop route gives you a useful framework for seeing historic parts of Quebec City, and the photo challenges make the outing more active than a standard audio tour.
Skip it if you do not want to grant photo access, depend on a smartphone, or pay for attraction admission separately. You should also choose a traditional guided walk if personal storytelling and live questions matter most.
For the right group, this is a playful way to see Old Quebec after the usual sightseeing list is finished. Just arrive with a charged phone, sensible shoes, and realistic expectations about what the price includes.
FAQ
How long does the Quebec City scavenger hunt take?
The activity lasts approximately two hours, though your pace may affect the total time.
Where does the hunt start?
It starts at 12 Rue Saint-Louis, Québec, QC G1R 5L3, Canada.
Where does the activity end?
The hunt ends back at the meeting point.
Is this a guided tour?
No. It is a self-guided private activity, so only your group participates and you can start at your own pace.
What locations are included?
The route includes the Plains of Abraham Museum, Morrin Centre, St. Louis Gate, and Moment Spa Le Chateau Frontenac.
What does the price include?
The price includes the self-guided adventure hunt, app access, maps, riddles, photo challenges, leaderboards, digital copies of adventure photos, support by phone, email, or chat, and all taxes, fees, and handling charges.
Are food, transport, and attraction admission included?
No. Private transport, attraction fees, food, and drinks are not included.
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