Reviewed · ONTARIO
Adventurous Scavenger Hunt in Cambridge by Zombie Scavengers
Cambridge becomes your playing field in this app-led zombie survival hunt. From the starting point at 50 Dickson St, your group searches for survival items in any order, completes themed challenges, and earns points while moving through the city under your own plan. I like the freedom to choose your route and the live score comparison with teams across Canada. I also like that a remote guide remains available by chat instead of leaving you to figure out the game alone.
The main consideration is group size. One participant found the activity fun and thought-provoking but felt that two people were not enough to get the most from it. With a larger team, you can split up ideas, tackle more challenges, and make the $20.93 group price especially good value.
Key points at a glance

- Choose your own Cambridge route: Find survival items anywhere in the city, in whatever order suits your group.
- Play through your phone: You bring the smartphone, download or use the required app, and track points as you go.
- Remote guide included: A survival guide communicates with you by chat for the one-hour activity.
- Built for private groups: Only your party participates, with up to 10 people covered by one booking.
- Compete beyond Cambridge: The app lets you compare your score with other survival teams across Canada.
- Start and finish in the same place: Meet at 50 Dickson St, then return there when the game ends.
Turning Cambridge into a one-hour survival game

Zombie Scavengers is not a standard walking tour with a fixed line from one sight to the next. It gives you a mission, a time limit, and a city to use as your game board.
You begin at 50 Dickson St, Cambridge, Ontario. Once the activity starts, the app presents a list of survival items and zombie-themed challenges. Your group decides what to pursue first, how far to walk, and how much time to spend on each task. That freedom is the heart of the experience, but it also means you need to make quick choices.
I like this format for groups that enjoy solving problems together. You are not simply following a guide while listening. You need to read the instructions, plan your route, gather evidence or complete the requested tasks through the app, and keep an eye on your remaining time.
The activity lasts about one hour, so you are not committing half a day to the theme. That makes it easy to fit before or after another Cambridge plan. The short format also keeps the game focused, though you will need to accept that you cannot chase every possible item in a single session.
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Starting at 50 Dickson St

The meeting point is 50 Dickson St, Cambridge, and the activity ends back there. Since this is a self-guided walking activity, there is no in-person guide waiting to lead the group through a set route.
That setup matters. You should arrive ready to use your own smartphone, since an activity-owned phone is not provided. You also need to be comfortable reading app instructions and communicating through the phone during the game.
The provider gives you a remote interactive survival guide for one hour. You communicate by chat rather than face to face. This adds a useful safety net: if you are unsure how a challenge works or need help with the game, you have someone to contact during the session.
No private transportation is included. That is not a major issue for a walking game, but it does mean you are responsible for reaching the meeting point and managing any transportation you need before or after the activity. The listed meeting point is near public transportation, which can help if you are not arriving by car.
Hunting survival items across the city

The central task is simple to understand: find items from the survival list anywhere in Cambridge. You can pursue them in any order, rather than moving through a fixed itinerary.
That open design gives each group a different experience. One team might focus on quick, nearby tasks. Another might take a longer walk to chase higher-value opportunities. The information provided does not specify exact item locations, so you should expect to make decisions in real time rather than follow a published map of stops.
I see two benefits here. First, you can adapt the game to your group’s energy and walking pace. Second, the activity encourages you to notice your surroundings because ordinary parts of the city become possible clues, backdrops, or targets for a challenge.
The drawback is that the experience does not promise a detailed introduction to Cambridge’s landmarks, architecture, or past. If you want a traditional sightseeing tour with a guide explaining the city, this is not the right format. The city is the setting for the game, not the subject of a formal lecture.
You should also keep an eye on the clock. With only about an hour, wandering without a plan can cost points. I would suggest reading the full list at the start, grouping tasks by location when possible, and choosing a practical route before setting off.
Taking on the zombie-themed challenges
The scavenger list is only part of the game. Zombie-themed challenges give you additional ways to earn points and keep the activity from becoming a simple item hunt.
The supplied details do not list every challenge, so you should not expect a fixed set of named tests in advance. What is clear is that completing challenges adds to your score, and that the goal is to collect enough points to improve your chance of surviving the fictional outbreak.
This is where group chemistry matters most. A larger party can discuss answers, divide responsibilities, and bring different ideas to a task. You may have someone who spots possibilities quickly, someone who handles the app, and someone who keeps the route moving.
A pair can still play, and the activity remains private for your group. But the available feedback suggests that two people may find the game less satisfying than a larger team. The comment was not that the activity failed with two people. It was that more participants could make the experience more rewarding.
For that reason, I would treat this as a social team game, not a quiet solo puzzle. A group of friends, relatives, or colleagues will likely get more from the playful competition and shared decision-making.
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Following points on the app

The app tracks your progress and points as you complete items and challenges. You can also see the scores of other survival teams across the country while you play.
That national comparison gives a local walk a wider competitive edge. You are not only trying to beat the clock or your own expectations. You can check how your team is doing against other groups playing the same basic format elsewhere in Canada.
The score feature is useful if your group enjoys competition. It gives you a reason to keep moving and choose tasks carefully. It also adds a clear aim to what might otherwise feel like a loose city walk.
Still, points are not the only measure of value. Your team might prefer the creative challenges and the chance to explore at its own pace. If you dislike leaderboards or phone-based games, the score comparison may feel like extra noise rather than motivation.
The app is central to the experience, so your phone is not a minor convenience. It is the tool that delivers the list, records progress, shows scores, and connects you with the remote guide. Bring a charged smartphone and make sure your group is prepared to use it throughout the hour.
Chatting with the remote survival guide
A remote interactive guide supports you during the game through chat. This is a useful middle ground between a fully independent activity and a traditional guided tour.
You get freedom to choose your route, but you are not completely on your own if a question comes up. The guide can communicate with your group during the one-hour session, helping keep the activity interactive even though nobody is physically walking beside you.
The arrangement also suits people who prefer a private experience. Only your group participates, so you do not need to coordinate with strangers or match another party’s pace.
The tradeoff is personal contact. A chat-based guide cannot offer the same face-to-face energy, immediate gestures, or local conversation as an in-person host. If the guide’s personality is the main reason you book tours, you may find this format less engaging.
No guide name is provided, and the experience is delivered by Zombie Scavengers Hunts. The important practical point is that your support comes remotely, through the app or chat, rather than at the meeting point.
What the $20.93 group price really means
The listed price is $20.93 per group for up to 10 people, including GST, all activities, the self-guided walking format, and one hour with the remote survival guide.
That is a strong price for a full group. Ten people would bring the cost to only about $2.09 each, before any personal transportation costs. Even a smaller group can find value here if everyone enjoys app games and playful challenges.
A pair pays the same group rate, so the cost per person rises when fewer people join. This is the clearest reason to invite friends or family. The experience is private, and the price does not increase when you add participants up to the 10-person limit.
You should not read the low price as a promise of a fully hosted sightseeing tour. Private transportation is not included, the activity-owned smartphone is not supplied, and the route is self-guided. You are paying for the game system, the challenges, the app, and remote support, not for a vehicle or an in-person city expert.
All activities and GST are included. That keeps the booking price easy to understand. You still need to account for getting to 50 Dickson St and any other spending outside the game, but there are no listed transportation or equipment add-ons within the activity itself.
Who will get the most from this activity

I would recommend Zombie Scavengers to people who like group challenges, phone-based games, flexible routes, and a little theatrical silliness. It can work well for friends, families, birthday groups, and small team outings.
A group of four to 10 is likely the best fit if you want lively discussion and enough people to share the work. The activity can be booked for fewer people, but you should know that a two-person team may have less energy and fewer ideas than a larger group.
The private format is useful for groups that want to set their own pace. You do not have to worry about keeping up with a public tour or listening to a stranger’s conversation. You can focus on the score, the tasks, and the city around you.
Most people can participate, and service animals are allowed. The activity is near public transportation. The supplied details do not give a precise accessibility route or terrain description, so if your group has specific mobility needs, check those details before booking.
This is less suitable for someone seeking a quiet cultural walk, a formal history lesson, or a carefully explained set of Cambridge attractions. It is also not ideal if nobody in the group wants to use a smartphone for the full hour.
Timing, opening days, and cancellation
The listed operating period runs from June 2, 2020, through December 8, 2026, with sessions shown Tuesday through Sunday from 9:00 AM to 5:00 PM. The activity is not listed for Mondays, so check the selected date and time before you commit.
Confirmation is provided at booking. Because this is a one-hour activity, timing matters more than it might on a long tour. Arrive at the meeting point ready to start, with your phone available and your group assembled.
You can cancel for a full refund if you do so at least 24 hours before the start time. Cancellations made less than 24 hours before the activity are not refunded, and changes within that window are not accepted. The cut-off follows Cambridge local time.
My booking advice
If you plan to book, gather the largest practical group you can. The price covers up to 10 people, and the social nature of the game means extra teammates can add ideas, humor, and speed without raising the listed group price.
Before starting, agree on how you will make decisions. One person can monitor the app, another can keep track of the route, and the rest can focus on finding items and completing challenges. That simple plan can help you avoid spending the first part of the hour in confusion.
Keep expectations realistic. You are exploring Cambridge through a zombie game, not receiving a standard guided tour. The activity’s value comes from freedom, teamwork, competition, and the chance to see familiar streets through an unusual set of tasks.
Should you book Zombie Scavengers in Cambridge?
Book it if you want an affordable, private one-hour group adventure with an open route and a playful zombie theme. The $20.93 group price is especially attractive for four to 10 people, and the remote guide, national score comparison, and challenge list give the walk a clear purpose.
Skip it if your priority is local history, personal storytelling from an in-person guide, or a fixed itinerary of Cambridge sights. For everyone else, especially groups that felt two people might be too few, this is a smart way to turn a short city outing into a shared game.
FAQ
Where does the Zombie Scavengers activity start?
It starts at 50 Dickson St, Cambridge, Ontario, N1R 8S1, Canada.
Where does the activity finish?
The activity ends back at the meeting point at 50 Dickson St.
How long does the scavenger hunt last?
The activity lasts approximately one hour.
How much does the experience cost?
The price is $20.93 per group, with up to 10 people included.
Is this a private activity?
Yes. Only your group participates in the activity.
Do I need to bring a smartphone?
Yes. You use your own smartphone for the app. An activity-owned smartphone is not included.
Is a guide included?
One hour with a remote interactive survival guide is included. Communication takes place through chat during the game.
Is transportation included?
Private transportation is not included. The meeting point is near public transportation.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made less than 24 hours before the start time are not refunded.
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