Reviewed · NEW SOUTH WALES
Virtual Reality Escape Room
The main event here is a free-roam trip into an Egyptian pyramid, not a seated video game. You and one or three companions move through the virtual world, search for clues, and work out how to escape the Pyramid of Nebka. I like the cable-free setup and the fact that Ubisoft, the team behind Assassin’s Creed, created the adventure.
I also like the private format, since your group can solve the puzzles at its own pace without strangers taking over the room. Staff members such as Malou are praised for calmly explaining the equipment, which matters if this is your first VR session. The main drawback is the fixed, non-refundable booking policy, so choose your time carefully.
Key points to know before you book

- A 45-minute Egyptian adventure: Follow 1920s explorers into the Pyramid of Nebka and try to find your way out.
- Free-roam, cable-free play: You walk around the virtual setting instead of sitting in one spot or dragging a cable behind you.
- Private groups of two or four: You play only with your own companions, making teamwork easier.
- Ubisoft-created content: The experience is set in the world of Assassin’s Creed Origins.
- Beginner-friendly support: Staff explain how to use the headset, and first-timers can ask for help.
- Chatswood location: Meet at VR Kingdom on level 6 of Westfield Chatswood, near public transport.
Inside the Pyramid of Nebka

This experience takes you into the fictional Pyramid of Nebka, following the path of explorers from the 1920s. The Egyptian setting gives the escape room a clear story and a sense of place, instead of making you solve unrelated puzzles in a plain room.
You will wear a VR headset and enter a computer-generated pyramid with your group. The key difference from a standard escape room is scale. Rather than looking at a lockbox or a few physical props, you may find yourself moving through a large virtual space, examining the surroundings and searching for the next step.
The Pyramid of Nebka is part of the Assassin’s Creed Origins setting. You do not need to know the game series to follow the activity, but fans may appreciate the connection. For everyone else, the important point is simple: Ubisoft built the experience around exploration, puzzle solving, and a cinematic Egyptian setting.
The action is designed for teamwork. One person may notice a clue while another works out what it means. You may need to communicate clearly and pay attention to what your companions are doing. That makes this a better choice for a small group that likes solving problems together than for someone who wants a solitary VR game.
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Why free-roam VR changes the experience

Many VR activities keep you seated or limit you to a small area. VR Kingdom’s free-roam system lets you walk around the virtual world without being tied to a cable. That physical freedom helps the pyramid feel larger and makes the activity more active than a conventional screen-based game.
The cable-free headsets also reduce one common nuisance: keeping track of a cord while you move. You can focus on the clues and your group instead of worrying about what is attached to the headset.
That said, free-roam VR still requires awareness. You are physically in a room while your eyes see a virtual one, so listen carefully to the staff’s instructions before beginning. The equipment may take a few moments to feel natural. First-timers should not feel embarrassed about asking for another explanation.
The available feedback points to patient assistance at the front desk and during setup. Malou is specifically praised for helping people understand how to use the VR gear. That support is useful for families and mixed groups, especially when some people play games often and others are putting on a headset for the first time.
What your 45 minutes are likely to feel like

The activity lasts about 45 minutes. The supplied information does not provide a minute-by-minute schedule, so you should think of that time as the playable experience rather than a long visit with a guide or a tour of the shopping centre.
Your session begins at VR Kingdom, located at Westfield Chatswood on level 6, shop 610, at 1 Anderson Street. Staff will explain the equipment and how the game works before you enter the virtual setting. This introduction is important because the experience depends on everyone knowing how to move and interact.
Once the game starts, your group enters the Pyramid of Nebka and begins following the explorers’ trail. The central task is escape, but the fun comes from the shared process: spotting details, testing ideas, and keeping the group moving in the right direction.
The session ends back at the meeting point. That makes the practical side easy. You do not need to arrange a second pickup location or find your way to another venue afterward.
A private activity that suits families and friends

This is a private activity, so only your group participates. That is a real advantage for families, couples, and friends who want to play without being paired with strangers. It also lets your group choose its own style. You can be highly competitive, or simply enjoy figuring things out together.
The experience is designed for groups of two or four. If your party has an odd number or more than four people, confirm the arrangement before booking, since the advertised format is built around those group sizes.
The activity is listed for ages seven and up. The wider VR Kingdom program includes several other escape room games for the same age range, such as Jungle Quest, Alice, Christmas, and Signal Lost. That gives families some choice if the Egyptian theme is not the right fit.
The age range alone does not tell you how every child will respond to the headset. A child who enjoys puzzles and can follow instructions may have a great time. A child who dislikes wearing headsets or gets unsettled by virtual environments may need more reassurance. Since staff assist with the equipment, beginners have a useful safety net.
Adults should not assume this is only for children. The private teamwork and puzzle structure work well for mixed-age groups. Several different ages can contribute in different ways. A younger player may notice a visual clue, while an adult may connect the pieces or keep track of the plan.
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How challenging is the escape room?

The challenge is intended to be achievable, not punishing. You will need to cooperate, but the activity is not presented as an extreme test for expert gamers. That makes it a sensible choice for a first VR escape room.
Your enjoyment will depend partly on how well your group communicates. If everyone grabs for the same clue, the experience can become confusing. If you divide your attention and explain what you see, the puzzles should feel more manageable.
Gaming experience is not required. The game takes place in a virtual world, but you are not expected to arrive as an Assassin’s Creed expert. Staff explain the controls and can help you understand the headset. The most useful skill is curiosity, followed by a willingness to speak up when you notice something.
You may also find that one player adjusts faster than another. That is normal in a mixed group. Someone familiar with games may understand the controls quickly, while a first-timer may need time to get comfortable. The private format helps here because your group can support one another without feeling watched by strangers.
The value of the $35.14 price

At $35.14 per person, the experience costs more than an ordinary visit to an arcade, but it offers a private, timed activity built for a small group. You are paying for the headset system, the free-roam game space, and a structured 45-minute adventure rather than simply paying by the hour to use an open gaming area.
The value is strongest when two or four people already want a shared activity. A family can make it part of an afternoon at Chatswood. Friends can use it for an evening out. It also works well as an indoor plan when weather makes outdoor sightseeing less appealing.
The price is less compelling if you prefer long, leisurely activities or want to explore at your own pace for several hours. This is a compact experience with a set duration. You should book it for the interaction and novelty, not because it fills an entire day.
Because the activity is private, your group receives a more personal experience than a public session with strangers. That may matter more than the raw number of minutes. If you are comparing it with a standard escape room, consider whether free movement and virtual scale are worth the difference for your group.
The experience is commonly booked about seven days ahead. That is a useful planning guide, particularly for weekends, school holidays, and birthdays. It does not guarantee availability, so booking early is sensible if you have a fixed date.
Tips for a smoother first session

Arrive ready to listen during the equipment briefing. The headset is the heart of the activity, and understanding the basic controls will give you more time to enjoy the pyramid.
If you wear glasses, bring them. The headset can accommodate normal glasses, but you may need to adjust the fit yourself. This small detail can make a big difference to clear vision and comfort.
Tell staff if you are new to VR. There is no benefit in pretending you know the controls. The staff have helped first-timers before, and clear instructions at the start can prevent confusion once the game begins.
Use your voice. VR can make each person feel as if they are in a separate world, but the escape room depends on the group acting together. Describe what you see and listen when another player spots something.
Plan enough time to reach Westfield Chatswood on level 6. The meeting point is shop 610, 1 Anderson Street, Chatswood. The venue is near public transport, which makes it practical for a day in Sydney without a car.
The activity ends back at the same meeting point. You can then continue shopping, eat nearby, or head home without arranging another transfer.
Other VR Kingdom games to consider

The Pyramid of Nebka is only one option at this venue. The VR Kingdom program includes several escape room themes, with activities lasting from about 15 to 60 minutes depending on the game.
For an Assassin’s Creed connection set in ancient Greece, you can look at Beyond Medusa’s Gate, based on Assassin’s Creed Odyssey. Dagger of Time offers another fantasy-style option, while Huxley I, Mission Sigma, Cyberpunk, Chernobyl, and Survival provide different science fiction or action settings.
Families may prefer Jungle Quest, Alice, or Christmas. Players who like a darker tone can consider House of Fear, House of Fear: Call of the Blood, or House of Fear: Cursed Souls. Signal Lost and Sanctum add more suspense-driven choices.
These options matter if your group has already tried the pyramid or if different family members want different moods. Check the chosen game’s duration and age suitability when booking, since the activities are not all the same length.
Who should book this experience?
I would choose this for a small group of friends, a family with children aged seven or older, or anyone curious about VR but unsure where to start. It is especially useful when you want an indoor activity that feels social rather than passive.
It also makes sense for a birthday outing. The private format keeps the group together, and the range of other games means you can return for a different theme. The staff support is a plus for children and adults who have never used VR equipment.
I would think twice if you dislike headsets, feel uncomfortable with virtual movement, or want a traditional physical escape room with real locks and objects. The activity is also not a good fit for a loose, drop-in plan because the booking cannot be changed or refunded.
The non-refundable policy deserves attention. Once you book, cancelling or requesting an amendment does not result in a refund. Confirm your date, group size, and preferred game before paying.
Should you book the Pyramid of Nebka?
Book it if you want a short, social adventure with a strong Egyptian setting, free movement, and no strangers in your group. The cable-free headsets and Ubisoft connection give the activity more scale than a basic seated VR game, while the helpful staff make it approachable for beginners.
Skip it if you want a full-day attraction or dislike the idea of wearing a headset. At $35.14 per person, the value comes from the shared 45-minute experience and the novelty of walking through a virtual pyramid. For a family afternoon, birthday activity, or indoor night out in Chatswood, that is a fair trade.
FAQ
Where does the VR escape room begin?
It begins at VR Kingdom, Westfield Chatswood, level 6, shop 610, 1 Anderson Street, Chatswood, New South Wales 2067.
Where does the activity finish?
The activity ends back at the meeting point at VR Kingdom.
How long does the experience last?
The Pyramid of Nebka experience lasts approximately 45 minutes.
How much does it cost?
The listed price is $35.14 per person.
How many people can participate?
The experience is designed for a private group of two or four people.
Is the activity suitable for children?
VR Kingdom lists its VR escape room games for ages seven and up.
Do I need previous VR or gaming experience?
No previous experience is stated as a requirement. Staff explain how to use the VR equipment, and first-timers can receive assistance.
Can I cancel or change my booking?
No. The experience is non-refundable and cannot be changed. If you cancel or request an amendment, the amount paid will not be refunded.
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