Reviewed · EDINBURGH
Edinburgh City of Wizards Exploration Game and Tour
Edinburgh’s old streets become a phone-based puzzle trail in this Harry Potter-themed city game. You follow Eladora’s story from City Chambers through closes, squares, and landmark viewpoints, solving clues to receive the next part of the tale. It feels part walking tour, part outdoor escape room, and part scavenger hunt.
I like the low price, $8.40 per person, and the freedom to start anytime after booking. I also like that the route takes you to real Edinburgh sights, including Grassmarket, Greyfriars Bobby, and the Old Medical School, without asking you to pay for attraction entry.
The main catch is that this is not a guided tour. You need a charged smartphone, and the phone access needs care: one booking problem involved four tickets being placed on one phone because the group did not use the app’s invite-a-friend option.
Key points at a glance
- City Chambers start: Your first puzzle begins at 253 High Street, right in Edinburgh’s Old Town.
- Harry Potter connections: The route points you toward places linked with the books and Edinburgh’s literary atmosphere.
- Phone-led play: Clues, directions, and story sections appear through the app rather than from a person walking with you.
- Flexible timing: You can stop at Grassmarket, Greyfriars Bobby, or other points and continue when ready.
- Short and inexpensive: Plan on roughly 50 minutes to 1 hour 20 minutes, with a listed price of $8.40 per person.
- Old Medical School finish: The final stop is at the University of Edinburgh’s Old Medical School, near Teviot Place.
A Harry Potter puzzle walk through Edinburgh’s Old Town
This experience gives you a reason to look up, read signs, inspect old stonework, and take streets you might otherwise pass without a thought. The Harry Potter theme supplies the thread, but Edinburgh itself supplies most of the atmosphere.
You do not ride a bus or enter a museum. You walk from one point to the next while the app gives you a challenge. Solve it correctly, and the next story section and direction appear. That simple structure keeps the route moving without forcing you to follow a guide’s pace.
I see this as a good add-on to an Edinburgh day rather than a replacement for a full historical tour. The game gives you landmarks and a playful story, but it does not promise long explanations about Scottish politics, architecture, or local history. If you want a guided account of Edinburgh’s past, choose a human-led walk. If you want a cheap activity with a bit of mystery, this fits better.
The experience is described as taking about 1.5 hours, while the stated average duration is closer to 50 minutes to 1 hour 20 minutes. Your pace, time spent taking photos, and willingness to pause at the stops will affect the total.
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Starting at City Chambers on the Royal Mile

The game begins at Edinburgh City Chambers, 253 High Street. This puts you on the Royal Mile, one of the easiest places in the city to reach by public transport and one of the busiest areas for sightseeing.
You receive the first clue here. The opening challenge sets the rules: read the prompt, work out the answer, and use it to move the story forward. From there, your phone tells you where to go next.
This is a practical starting point because you can combine the game with other Old Town sights. You might visit Edinburgh Castle before or after the activity, though castle admission is not part of the experience and is not needed to complete it. The city chambers area also gives you a clear place to meet your group.
Because there is no guide waiting to check you in, allow a moment to download the game and make sure everyone knows how the group will play. If one person handles the phone, the activity works as a shared puzzle. If everyone wants to play separately, use the app’s invite-a-friend option and add each person with their own email address.
Riddle’s Close and the pleasure of looking closely
One early stop takes you to Riddle’s Close. Edinburgh’s closes are narrow lanes that cut away from the Royal Mile, and they reward the kind of careful looking this game requires.
Here, the clue is not just a direction marker. You study it, work out the challenge, and receive the next part of Eladora’s story. The route uses the setting as part of the game, so the close becomes more than a passage between major sights.
I like this format for families and small groups because it gives everyone a job. One person can read the clue, another can inspect the surroundings, and another can keep an eye on the map. It also creates a little friendly disagreement, which is often more memorable than simply following a guide from one plaque to the next.
The limitation is that the game does not provide much detail about each stop beyond the story and puzzle. If you want the close explained in depth, you will need another source or a separate walking tour.
Following the next clues through the Old Town

After Riddle’s Close, the route continues through several clue points. The supplied details do not name every location, but they describe a series of challenges that reveal the next direction and story section.
This part is best understood as a walking puzzle rather than a fixed sightseeing presentation. You may need to look up, inspect buildings, or match a clue to the setting. Keep your eyes on the route and your phone battery, since the activity depends on both the app and your ability to move between stops.
The self-guided format gives you useful control. You can pause for coffee, wait for a group member, or stop to take pictures without holding up anyone else. The experience can be played anytime after booking, so you are not tied to a single departure time.
That flexibility also means you must manage the activity yourself. There is no guide to bring the group back together, explain a confusing clue on the spot, or point out a missed turn. The operator provides 24/7 customer support, which is useful if the app or access causes trouble, but help still comes through your phone.
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Grassmarket, where the route opens up
Grassmarket is one of the more recognizable stops on the route. This broad area below the Old Town gives you a change from the tight lanes and closes, with prominent buildings and views toward the castle area.
At Grassmarket, you receive another clue and can stop as long as you like. That pause matters. You are not being pushed through a timed escape room, so you can take in the surroundings, rest, or explore nearby before continuing.
I would use this point as a natural halfway break. The exact time depends on how quickly you solve the puzzles, but the route’s total length is modest. If you are traveling with children, Grassmarket gives them room to reset before the next challenge.
The tradeoff is that the game’s story may encourage you to focus on the screen when the best part of the stop is around you. Solve the clue, then put the phone away for a few minutes. The app is a tool for seeing the city, not a reason to ignore it.
Greyfriars Bobby and a famous Edinburgh landmark
The next named stop is the statue of Greyfriars Bobby. The small dog is one of Edinburgh’s best-known public figures, and the statue is a popular photo stop near Greyfriars Kirkyard.
The game gives you a new challenge here, and again you may pause before moving on. This makes the activity easy to fit around your own interests. You can spend only a few minutes at the statue or linger longer before returning to the route.
The Harry Potter connection works well in this part of Edinburgh because the city’s old streets and literary associations provide plenty of material for a fictional trail. The game points you toward places that inspired elements of J.K. Rowling’s novels, along with coffee shops and less obvious corners connected to the story.
I would keep expectations measured. The experience does not include entry to Greyfriars Kirkyard or any other attraction. It is an outdoor route, and the important value comes from the story, the puzzles, and the walk between sights rather than from admission to a site.
The final stops and the Old Medical School

After Greyfriars Bobby, the route continues through further clue points. You are told to collect the next challenge, enjoy the view, and admire the surrounding buildings while moving at your own pace.
The precise details of these later stops are not fully spelled out, so do not expect a traditional tour script with a long explanation at every location. Instead, you get brief prompts that keep the story moving. This will suit you if you enjoy working things out. It may feel thin if you want a steady flow of facts from a guide.
The finish is the Old Medical School, at the University of Edinburgh’s School of Health in Social Science, Elsie Inglis Quadrangle, Teviot Place, Edinburgh EH8 9AG. The final location gives the walk a clear ending outside the busiest part of the Royal Mile.
This finish is convenient if you plan to continue around the university area or head toward other parts of the city. It also means the activity is not a loop. You should check the starting and ending points before booking, especially if you need to return to City Chambers afterward.
What $8.40 buys you
At $8.40 per person, the price is modest for a private activity that combines a route, a story, and a set of puzzles. A group can spend less than it would on many formal Edinburgh tours, while still getting a planned way to see several notable places.
The value depends on how much you want from the format. You are paying for a self-guided game, not a live guide, historical lecture, or attraction admission. If you already plan to walk through the Old Town, the game adds structure and a reason to notice details. If you want expert commentary, the low price will not compensate for the lack of a person leading the walk.
Group discounts are available, and the activity is private, so only your group takes part. For a family or a few friends, that can be more comfortable than joining a large public tour. Groups larger than 15 need to make multiple bookings.
The price also works well for an uncertain weather day because you are not committing to a costly ticket. Still, Edinburgh’s streets can be wet, steep, and uneven, and the game remains an outdoor activity. Bring suitable footwear and protect your phone, even though those practical items are not part of the booking.
The phone setup matters more than you might expect
The activity is designed for any smartphone, and the app delivers the clues, story, and directions. Confirmation arrives at booking, and the game can be played anytime after purchase without rescheduling.
For a group, decide in advance how you want to use the app. One phone is enough for a shared game, but if four people each expect a separate copy, make sure the other players are invited through the app. A previous access problem came from buying four tickets but placing the supplied link on only one phone.
The operator’s stated fix is to use the invite-a-friend option and enter each player’s email address. Customer support is available around the clock, and the operator indicated that a partial refund may be possible in that type of situation. I would still sort out access before setting off, rather than waiting until you are standing at the first clue.
A charged phone is essential. The information does not state that printed clues are available, so treat the smartphone as the central piece of equipment.
Who will enjoy this Edinburgh activity
I would recommend it most to:
- Harry Potter fans who want a city walk rather than a studio-style attraction
- Families who enjoy solving clues together
- Couples or friends looking for a short, inexpensive Old Town activity
- Independent visitors who dislike fixed departure times
- People who already know the main sights and want a playful reason to explore again
I would be more cautious if you want detailed historical commentary, a live guide, or guaranteed support in person. The game also may not suit anyone who dislikes using a phone while walking.
Most people can participate, and service animals are allowed. The activity is near public transportation, but no further accessibility details are provided. If you have specific mobility needs, contact customer support before booking and ask about the route’s streets, slopes, and surfaces.
Booking flexibility and cancellation
You can cancel for a full refund if you do so at least 24 hours before the local start time. Cancellations inside that 24-hour window are not refunded, and changes made within 24 hours are not accepted.
That policy is fairly simple, but the flexible play window gives you another advantage. You do not need to reschedule because you want to start later on the same day, since the game can be played anytime after booking. I would still choose a start time that leaves room for the full route and a possible pause at Grassmarket or Greyfriars Bobby.
Should you book the City of Wizards game?
Book it if you want a cheap, flexible, self-guided walk with Harry Potter flavor and small puzzles along the way. The strongest features are the $8.40 price, the private group format, the route through memorable Old Town locations, and the freedom to stop whenever you like.
Skip it if your priority is a guide who can answer questions, explain Edinburgh in depth, and keep the group moving. Also take the phone setup seriously. Use the invite-a-friend function for separate players, or choose one phone for the whole group.
For families, Potter fans, and repeat visitors who want a new reason to wander from City Chambers to the Old Medical School, this is a sensible low-cost choice. I would treat it as a playful layer on top of Edinburgh, not as the only city tour you take.
FAQ
How long does the Edinburgh City of Wizards Exploration Game take?
The stated duration is approximately 50 minutes to 1 hour 20 minutes. The experience is also described as a 1.5-hour activity, so allow extra time if you plan to pause at the stops.
Where does the game start?
It starts at Edinburgh City Chambers, 253 High St, Edinburgh EH1 1YJ, UK.
Where does the game finish?
The route ends at the Old Medical School, at the School of Health in Social Science, University of Edinburgh, Elsie Inglis Quadrangle, Teviot Place, Edinburgh EH8 9AG, UK.
Is a tour guide included?
No. This is a self-guided activity played through your smartphone.
Do I need to buy attraction tickets?
No. Entry tickets are not included, but they are not needed to complete the game.
Can I stop during the route?
Yes. At stops including Grassmarket and Greyfriars Bobby Statue, you can stop as long as you like and continue exploring at your own pace.
What is the cancellation policy?
You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start time are not accepted for a refund.
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