Reviewed · CHUR
Chur Scavenger Hunt and Sights Self-Guided Tour
Chur’s old streets become your game board on this self-guided scavenger hunt, where each clue leads you to another city sight. You use the Explorial app, follow map prompts, answer questions from signs and images, and complete playful photo tasks along the way. It is a smart way to see the city without being tied to a guide or a strict departure time.
I like the low price of $8.70 and the freedom to pause whenever you want. I also like that the route mixes sightseeing with small challenges, so you look more closely at places such as Obertor, Arcas, and Fontanapark instead of simply walking past them. The main drawback is that the activity is in German, and the game may feel too young or tiring for some families, especially children under about 10.
Key points to know before you play

- The route begins at Grabenstrasse 22: You finish back at the same meeting point.
- Expect about one to two hours: The activity has no strict time limit, so you can stop for food, photos, or a break.
- The app leads the way: After booking, you receive an access code for the Explorial app.
- Sights become puzzle stations: You find places with map hints, then answer questions using details around you.
- Photo challenges add a playful twist: Creative snapshots earn points during the walk.
- The experience is in German: This matters if you are choosing it for a mixed-language group.
Seeing Chur through a phone-based game

This is not a standard walking tour with a guide explaining each stop. Instead, your phone gives you the next clue, points you toward a sight, and asks you to work out an answer once you arrive.
That format changes how you see Chur. You are not only listening while someone else sets the pace. You are looking for details in signs, pictures, and the buildings around you. The questions give each stop a small purpose, and the points provide a reason to keep going when the route might otherwise feel like an ordinary city stroll.
The activity is private for your group. That can be useful if you want to move slowly, compete among yourselves, or take a break without holding up strangers. It also means the fun depends on your own group energy. A family that enjoys riddles and silly photo tasks should find plenty to do. A couple hoping for a detailed spoken account of Chur’s past may find the app less satisfying.
The supplied access code is used inside the Explorial app. You download the app, go to the starting point, and begin when ready. Since there is no fixed start time during the stated opening period, you can fit the game around a train arrival, lunch, or another plan in Chur.
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Grabenstrasse 22 and the first clues

The starting point is Grabenstrasse 22, 7000 Chur. This gives you a clear place to begin, rather than asking you to locate an unnamed statue or a vague city-center meeting spot.
Once the app is ready, the first task is likely to settle your group into the rhythm of the game: find the next location, reach it on foot, read what is around you, and submit an answer. The map function helps with directions, but you still need to pay attention to the streets and buildings instead of walking with your eyes fixed on the screen.
That balance is important. The app is meant to guide you, not replace your awareness of the city. Keep your phone available for the instructions, then look up as you walk. Chur is best enjoyed when the game supports the outing rather than taking over the whole thing.
Because the route is self-guided, you can take a wrong turn, pause, or discuss a clue without worrying about missing the group. If an answer is not obvious, the activity expects you to inspect the location. Signs, images, and other visible details often provide what you need.
Obertor, one of the route’s defining sights
Obertor is one of the named stops, and it gives the game a strong visual target. A tower or gateway is naturally suited to a scavenger hunt because it offers shapes, details, and clues that you can examine at close range.
At a stop like this, the app asks a question about the sight after you arrive. The answer is generally found in the surroundings, not in a long paragraph hidden inside the app. That makes the stop active. You are searching, checking, and comparing what you see with the question.
This is also where the activity can help you notice more than you would on a casual walk. You might otherwise take a quick photo of Obertor and continue. The challenge asks you to pause and look for a particular detail. The tradeoff is that the information stays brief. You get a prompt and a small fact-finding task, not a full historical talk.
For adults, that may feel light. For children and groups, it can be exactly the right amount. One review describes the activity as suitable for children from around age 10, while younger children may find the walking and tasks too tiring. That is useful guidance for families planning a full afternoon.
Arcas and the pleasure of a slower city walk

Arcas is another named location along the route. The route is designed to lead you through attractive parts of Chur, and Arcas helps show the activity’s wider purpose: it is not only a race between puzzle stations.
A good approach here is to let the game slow you down. Complete the clue, but also take time to look at the street setting and enjoy the route. One participant described the path as leading through beautiful parts of the city and called it a good activity for a sunny afternoon. That fits the format well. The experience is more enjoyable when you treat it as a relaxed outing with a game attached.
You should not expect every stop to feel like a major landmark. Some of the pleasure comes from being directed to places you might not choose on your own. The app gives you a reason to wander through several parts of central Chur, while the questions make the route feel connected.
The route’s flexibility helps here. If you want to stop for a drink or sit for a while, you can. The activity is not limited to a set two-hour window, even though most people finish in about one to two hours. That makes it easier to adjust the day to your own pace.
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Fontanapark and the photo challenges

Fontanapark is also included among the stops. Along the way, the app adds photo tasks that ask for creativity rather than simple sightseeing knowledge.
These challenges are a major part of the activity’s character. You may need to produce a particular kind of snapshot or stage a playful image for points. The exact tasks are not specified in advance, so your group should be ready to improvise rather than expect a formal photography lesson.
Photo tasks work best when everyone is willing to join in. They can be funny for friends, couples, and families with older children. They may feel awkward if one person wants a quiet architectural walk and does not want to pose or take part. Consider your group before buying, because the photo element is not a minor add-on. It is built into the scoring system.
Fontanapark also offers a natural point to pause, depending on how your route unfolds. The activity allows breaks, so you do not need to rush from one answer to the next. The game rewards completion, but there is no reason to turn the afternoon into a sprint.
How the questions and scoring work

The app uses several kinds of tasks. First, you receive hints that help you find a sight or a less obvious stop. The map function supports this stage, which is useful if you do not know Chur well.
After reaching the location, you answer a question about what you see. The answer may be on a sign, in an image, or in another visible feature of the site. This is a practical design choice. You do not need to memorize a history book before starting, and you are encouraged to inspect the city directly.
The photo tasks then add points for creativity. The score gives your group a simple target and can create a friendly contest. You can compare performance within your own group, though the core value is the walk itself rather than the final number.
I would approach the scoring as a prompt to pay attention, not as a reason to rush. A lower score does not mean you had a poor outing. If your group wants a challenge, take the riddles seriously. If you mainly want to see Chur, use the clues as a loose framework and enjoy the stops at your own speed.
Timing, breaks, and the return to Grabenstrasse

The expected playing time is about two hours, with an average duration of one to two hours. That estimate is useful for planning, but it is not a hard limit. The experience is not restricted to a fixed session, and you can take breaks.
The stated opening hours run from midnight to 11:30 p.m., Monday through Sunday, for the listed operating period ending June 18, 2026. In practical terms, this gives you broad flexibility during the day and into the evening. You should still make sure the app and access code are ready before setting off.
The activity ends back at the starting point on Grabenstrasse. That is convenient if you want to continue with another plan nearby or simply return to where you began. It also makes the outing easier to organize than a route that leaves you across town.
Since the route is on foot, wear shoes you can use comfortably for a city walk. The supplied information does not give a precise distance or terrain description, so I would not plan it around a very tight connection. Allow time for solving, stopping, and the occasional wrong turn.
Is $8.70 good value?

At $8.70 per person, this is priced as an affordable add-on to a day in Chur. You are paying for access to a phone-based game rather than for a live guide, museum entry, food, or transport.
That low cost makes sense for several kinds of plans. If you have already seen the main sights and want a fresh way to walk around, the activity adds structure without a large financial commitment. It also works well for a family or private group that wants an activity everyone can share.
The value is less clear if you mainly want expert historical explanation. The app gives you clues and questions, and the answers are found at the sights. It does not provide the same depth as a dedicated guided tour with a person available to answer follow-up questions.
I like the price best for groups that will actually play the game. If your party is willing to solve clues, inspect signs, and attempt the photo tasks, $8.70 buys two hours of organized fun. If nobody wants to use a phone during the walk, the low price will not rescue the experience.
Who should book this Chur activity?
This suits friends, couples, and families with children who enjoy puzzles and a little competition. It is especially useful when your group wants to choose its own pace and avoid joining a large scheduled walking group.
Families should think about age and stamina. The activity can work for children around 10 and older, but younger children may find both the walking and the tasks tiring. Adults should be ready to help with reading, directions, and the phone if needed.
It is also a good choice for people who like discovering a city through small details. You do not need to know Chur before starting. The map and clues provide the route, while the sights provide the answers.
The main audience to avoid is anyone seeking a fully narrated cultural tour. You will not have a guide explaining every street or answering questions in person. You should also note that the game is offered in German, which may limit the fun for anyone who cannot comfortably read and understand German instructions.
Booking flexibility and practical details
You receive confirmation when booking, along with an access code for the app. Service animals are allowed, and the starting area is near public transportation. Most people can participate, and the activity is private for your own group.
Free cancellation is available if you cancel at least 24 hours before the local start time. Cancel within 24 hours and the payment is not refunded, and changes made inside that period are not accepted.
The stated rating is five out of five from two reviews. The most useful details behind that strong response are the beautiful city route, the enjoyment of a sunny afternoon, and the sense that the activity helps you find new places and learn about them. Those positives point to the experience’s real strength: it gives a simple walk a clear purpose.
Should you book the Chur scavenger hunt?
Book it if you want an inexpensive, flexible way to explore Chur with your own group. Obertor, Arcas, Fontanapark, map-led clues, and photo tasks create a varied outing, and the private format lets you stop whenever you like.
Skip it if you want a detailed spoken history tour, dislike phone-based activities, or need instructions in a language other than German. For families, use age 10 as a rough guide and consider your children’s walking stamina.
For the right group, $8.70 is a fair price for a playful two-hour introduction to Chur, with enough freedom to make the route your own.
FAQ
Where does the Chur scavenger hunt start?
The activity starts at Grabenstrasse 22, 7000 Chur, Switzerland.
Where does the activity finish?
The route ends back at the starting point on Grabenstrasse 22.
How long does the scavenger hunt take?
The average duration is about one to two hours. You can take breaks, and the experience is not limited to a strict time period.
What language is the activity in?
The experience is offered in German.
How do I access the game?
After booking, you receive an access code. Download the Explorial app, go to the starting point, and use the code to begin.
Is this a guided walking tour?
No. It is a self-guided activity using the Explorial app, map prompts, clues, questions, and photo tasks.
Which Chur sights are included?
Named locations include Obertor, Arcas, and Fontanapark, along with other city sights and less familiar places along the route.
Can children take part?
Most people can participate, and the activity may suit children from about age 10. Younger children may find the activity too young or tiring for the family.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience’s local start time. Cancellations within 24 hours are not refunded, and changes during that period are not accepted.
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